The state of a users machine the responsibility of magic garden gnomes elsewhere in the world.
Sure.
Enjoy your wait for a magic fix that will never follow.
Some aspects of the game are for the devs to fix (no argument),… but each end users machine? No way!
Who cares if you have 1000 generic games all using a small fraction of your consoles power.
Wvery so often a title comes alomg that pushes the usage.
This game blows the witcher 3 out of the water by my system usage standards.
If this game can be made to work on consoles (it can), but just requires users to have optimal case use consoles… not town bicycles that are on verge of collapse… dont blame someone else for an unmaintained bike.
Especially when the bike can be made awesome.
Final fantasy 7 ran on a 33mhz chip with 2mb of ram (a playstation).
Clever tech people figured how to run a CGI vid whilst loading game data in the background.
The game starts right as the opening finished.
This was stunning in the mid nineties.
It did require the console to be running as intended.
If squaresoft had to account for a range of playstation configurations they could never have had the game push so hard.
KCD is one of those few titles that ‘pushes hard’. (It has nothing to compare- the witcher and skyrim both use load zones eg enter a town in skyrim (load). )
Open world is hard to do. If consoles can be made to play the game- fine- thats great; more people to share the game experience with ‘at the watercooler’.
As they can make it great on console (many have not the issues that some do with asset streaming etc), we need to address the differences in end users systems that stop them working optimally (what this game depends on).
When we refuse to help ourselves; others less caring of our needs will have to do it for us…
So delete a few old games becomes FORMAT and start again.
Id rather educate and assist than dictate and destroy.