I have been doing in depth benchmarking for various detail, effects and distance settings. My system specs: Ryzen 1600 3.8ghz, 16gb ram, 250gb OS ssd, 500gb games ssd, gtx 1080. I am finding that as you increase the quality of settings, GPU and CPU utilization decreases. Another thing I am seeing is that the game will not utilize more than 8gb system ram, 5gb video ram but will use 15gb of pagefile. I know the “ultra” settings are for “future hardware” yet this game will not fully utilize the vram of a GPU and prefers to stream textures from the pagefile. How can the devs justify the “future hardware” settings when the high/very high quality settings can’t even utilize current hardware properly? This game is terribly optimized, textures pop in rather than fade in/out and the engine bottle necks performance with texture streaming from the ssd.
What am I doing wrong? Which settings effect CPU, which ones GPU? How much can mods improve optimization?