Hello everyone.
Yesterday I played a lot and some of the game’s features were disturbing me a bit. Let me explain that.
In a lot of rpgs (even if I’m not a great rpg player) your character wander in a world where a lot of NPCs have quests and you have to speak with them to make the game continue once you have accomplished the quest they gave to you. It’s a a very basic mechanic of a lot of rpgs. For example in Warband (I played it a lot so I can almost refer myself to it), when you do quests fo the NPC, it is really like if you were not here to help them, it did’t change a thing. You are always trying to be helpful, the guy sends you and then give you money and that’s all. Even if you give a lot of favours to a NPCs, nothing really changes in the relationship you have with him. To sum up, your presence in this fictional world is barely noticed.
And I think it’s a point where rpgs need to make some improvements. Why NPCs have always problems and YOU have to speak with him to solve it and then, he ignores you the rest of the time, like the actions you undertake don’t have any consequences on their lifes and behaviors ?
In a game like KCD, which wants tho put the limits of realism further (even if I prefer the term of coherence, because it will always be a game based in a fictional world, whatever the efforts you do to cover it up), it will be great to avoid these outmoded game mechanics.
For example, yesterday I met Ludmilla who was in a great despair because of a lost deed, a document very important for her future. She was in a hurry to recover it, as soon as possible. I could see it was a matter of life and death on his face, she even told me not to tell this story to her husband ! As a result, me, a good christian, was forced to lie to him when I first met him ! Hopefully, after some research, I found the deed and I headed back to Merhojed to give her the document. On the road to the little village, I saw her so I slowed down my horse, I dismounted, walked to her a smile on my face, happy to help an humble woman. Then she saw me, turned her head in my direction, I was standing there, I looked at her, she passed me and walked by… WHAT ? The same woman, who implored me to help her 3 hours sooner, don’t even recognize me ? Did she forgot the document was a matter of life and death, as she told me before ? Why doesn’t she hurry to shout at me in a way to ask me if I have found the document, as I promised it ? She definetely should be concerned by that, isn’t it ?
I don’t know if you devs have already think to improve the immersion of the game with a kind of feedback from the NPCs once they know you, and are expecting something from you. I’m tired of always have to be the first one to take the initiative in problems wich aren’t mine ! They should walked at you, and start the conversation sometimes. It would allow me not to feel like a ghost, or the village idiot, too good with people : “Hey look, it’s Henry, the retarded who helps everyone, but when I saw him, I act like I have nothing to do with him, even if I put my life in his hand”. Obviously, I’m exaggerating, but now you can see the idea I think.
But whatever, I hope my remark can help and thanks to the devs to make a game I dreamed about. Keep the good work guys (and girls !)