Okay, so true to the intended topic of the thread, I think I may have my thoughts on the matter finally settled.
There are strange differences between real life and ārealisticā video games, that actually obstruct the goal of ārealismā rather than add to it. Weāve discussed several points, one of the latest being village pillaging, and hereās how I think of it.
Q: Did it happen in real life? A: Yes
Q: Do I want to see it in real life? A: No!
Q: Do I want to see it in a ārealisticā game? A: Yes!
And hereās why. In real life, if I saw that (KC: D), or someone being raped (Custerās Revenge), or had to murder my way out of a prison to survive (Manhunt), or a myriad other things that video games have let us experience over the years, Iād probably cry or pee myself or pass out or all three. Because Iām not trained to deal with those situations, Iām not a honed fighter. I play gamesā¦ I donāt perfect my swordplay. I donāt hone my muscles until theyāre capable of hurling an attacker from his victim.
But in games, I do have that. In KC: D, if I come upon a village being pillaged, will I run? Or pee? Or fall helplessly to the ground? Hell no! Iām going to draw my sword, or bow, or ax, or halberdā¦ Iām going to mount my horse, and Iām going to get medieval on those sumbitches. Iām gonna save me some common folk, get some free ale and some coin, and get to chat up the mayorās daughter.
So to say, āI want pillage scenes because itās realisticā, is all good, but you obviously donāt want to react realistically to it. You want to play the hero. Or you want to sit idly and watch. Or you want to join in and share some spoils. Whatever you want, I can bet that itās not what the real you would do if you drove into a small town and it was being attacked by militia (broad example, feel free to modify to suit your demographic).
So how far should realism be taken? I guess that depends on what real-life situations we would like to be able unrealistically participate in.