So I was reading this (now a little old) blog pointed out in another thread. I read the following (Source http://warhorsestudios.cz/index.php?page=blog&entry=blog_011&lang=en )
“Will the player like it when he/she wants to go from town A to town B to travel a long time on a horseback? The travel speed of a horse is ca 25km/h, so it makes a kilometre in ca 2.5 minutes. If the towns are two kilometres distant as the crow flies and the horse travels a bit faster than in reality, such a journey will take the player more than five minutes. Five minutes is a long time in a game, especially if you travel through a landscape which is not lunar and you constantly see your destination in the distance on the horizon and approach it very slowly. And what if the player goes on foot across a meadow that is not a classically compressed place but a real one-hundred-metre meadow? Overcoming it takes ca 1 minute of walking, a sprint some 13 seconds. Is it a too much or little?”
So I want to give my answer! You did not create an error. There’s no reason you need to worry about fast travel. Especially if you add in a carriage system. I might want to sit and relax in the carriage and enjoy the view (wearing the Oculus Rift) Perhaps while traveling we might be accosted by bandits or end up in the middle of a war zone and suddenly need to jump into action or hope the driver can flee. Prompting a diplomatic or forceful measure.
I know it’s a little late to be giving my opinion on a pretty old blog, but there you have it. @Hellboy I think you’re doing well.