Reflection mapping causes discoloration of plate armor


As per the first screenshot, the reflections cause chausses and chestplates to appear a different color than armplates and gloves when viewed head on (this also occurs in cutscenes).

When the camera is oriented beneath the player, causing the light to reflect differently, the colors correct themselves.

I figure we’ve all noticed this bug, but I’ve never understood why it happened until discovering the colors balance at different angles.