Regarding Survival feature

I was waiting before opening a topic such like this, because I was not sure that survival features will be implemented. But at the E3 it was confirmed that hunger and must sleep will be in the game. I got excited and I now I have few questions.
First of all, I am not playing Dayz or any games with zombies, I play the long dark and I like the way that survival staff are implemented in this game. It makes travelling a gameplay itself.
As it is summer in KC, I guess temperature impact will not be that extreme.
So my questions.

Food:
Will be some nutritional difference between food items?
Can we get seek by eating rotted food? (I guess yes because Daniel already mentioned in the E3 demo video that food could be rooted)
Will some food give more strength or stamina attribute?
(Like eating regularly meet can increase the strengh, as the muscles are developing and eating bread and weeds can increase stamina at it slow sugar.
Starving will decrease those attribute?
Do we need to drink water?

Cold:
Ok it is summer so I guess cold will not affect us during the day, but what about sleeping outside during the night? do the clothing will prevent us from the cold?
Do rain affect us?

Sleeping:
Can we sleep outside?
Stamina recuperation will be more effective if we sleep in the Inn?
Can we craft a fire and a bedroll?
Can we craft a shelter to be protected from the rain?

Injury:
How can we recover from injury? will health bar increase automatically or do we need to have some wound treatments like bandaging and antiseptics?
Will we have a some attributes penalties if our health is to low?

I am really pleased by the way all the game is developing, I feel that this will be a total different gameplay by going from point A to point C, fight and loot. But preparation will be important, and the travels will be a part of the gameplay too.

I think it will not be that extreme. Kingdom come is not a survival game like DayZ or the long dark. Don´t expect something like nutritional difference. The game is not finished yet and this is still under developing, so I believe there are no specific answers on your questions how it will work exactly. But don´t expect a survival simulator, because its not, its an RPG with some survivial elements, you will need to eat and sleep from time to time. It will affect your attributes.

And keep in mind, there will be mods, and it will be possible to add all of your wishes later by community. At least you are not the only one who wants more survival elements, so I expect some mods about it.

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Yes i am just asking question about the survival implementation, and i am fully aware about the mods.
I hope mods would allow us to enhance the survival aspect
And not dayz please, the long dark implementation can be a good target

You’ll need to eat and sleep to survive. Food will get rotten, so keeping the food in your inventory for a long time is not feasible. A similar approach has been taken in Ark - Survival Evolved, where every edible item will rot after a certain period of time.

I don’t think that people want to deal with survival that much in a regular RPG. It’s a nice feature set on its own for a pure survival-based game but might be hindering the use of other ingame features if you have to constantly look for food and sleep. Balance is the key to solve this problem.

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Does anyone know if you will be able to cook food or make it into something that will last a while, like meat to jerky?

I don’t know about preservation in medieval time and how much knowledge and which items were needed to do it, but you will definitely be able to cook your own food.

It would be cool if the balance was just to the point where food and sleep are secondary thoughts and not primary thoughts. Just so it doesn’t distract the player from the story. The survival aspect should compliment the storyline. It would be cool go on a quest, and as I was heading to the location I could think about bringing foods such as cheese and bread that won’t spoil quickly over a long journey. Then thinking about either camping in the wild or stopping at an inn.

Daniel was speaking about an hardore mode where survival would be enabled.
And i agree this should be optional for those who don t want to care so much about this.
But personaly i dream about a rpg game with realistic survival staff since daggerfall.
Once again this can make your journey so interested
And also gives real purpose for the items to be there

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Dragon’s Dogma had food that would spoil after a few days and eating the rotten food would offer no benefit, just make you sick. There were ways to preserve it for some time. This game did not have eating as a requirement though.

he said it will not reach dayz levels, but aspects of survival will be part of the game, there is no option. vavra was talking about the hardcore mode making survival more difficult, by virtue of perma death or something that is typical to hardcore modes.

but food rots, and you will need to eat and sleep to be effective in this game, there is no mode to turn it off, and i don’t think people who wait long years to finally touch a realistic medieval game are going to be turned off by food management. it will add immersion, and won’t be obtrusive if done right.

in line with alchemy and crafting being actual in-game activities, i think some body management elements will round out the medieval experience and give that extra dimension of being in the thick of those harder times and live among and as one of those hardier inhabitants.

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Agreed.

I’m interested in the way the guys are going to handle wounds and healing… Will scarring be possible? Depending on the severity of the wound, and the quality of the healing etc.

Are these the types of things you mean when you talk about body management elements? Coz this for me would certainly round out the survival feature-set quite nicely.

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In the E3 video, Daniel was saying that drinking alchool would make Henri a bit stronger. So ingredients can have effect on the attributes, i wonder if meet would do too, that i think it is a much better effective to be stronger than Vodka, sorry Vodka fan :smile:
If scarring effect is implemented alchool could give more bravery instead.
As well, but i am not a middle age alchemy expert, some potion could give us more stamina, speed or strength acting like a dopping product.
But this would be not the case as Daniel was speaking only about alchool and saying that alchemy would have more curing purpose