Regarding the realism in the murders

i don’t know if we have some similar thread for this or not. if we have i am sorry :slight_smile:

i wonder how long a dead body will be laying in a house if you kill the person in the middle of the night in his sleep, depending how well known he is or live alone or not. If it takes a long time and if it does. Then i wonder how the guards and people will react to it if they will still try to find the murder suspect

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I’m hoping the body will stay there until someone finds it! If we are talking about a realistic game, bodies do not just disappear randomly! :smiley: But at the same time, i’m hoping that if you do murder someone, you don’t just get an instant bounty on your head. I hope they don’t start looking for you until they know it’s you.

5 Likes

Yeah it is actually a good idea to have some city officials investigate crimes and dispose of the dead bodies when they’re done with determining what he died of, maybe the reaction will be more strict patrols around the city? Or perhaps change of legislation so that it would limit the chance of a successful criminal activity e.g a new weapon law.

But TBH I don’t think any of us knows what the developers has in mind for this.

This is intriguing, continue…

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Yeah and hope they try to investigate, but if its end to nowhere. They will just stop or something, and there will be ?probably people talking about it?

Optimally I’d like to see the body remain until another NPC encounters it as part of its routine and reports the murder. If anyone witnessed the murder the player should take a significant reputation hit and become wanted by the guard of that area. If no one witnesses it the body will be removed and the crime remains unsolved.

To take it a further step towards complication, optimally I’d like to see NPCs have redundancy in their routines. In other words, an NPC can step in as the town blacksmith if the existing one is killed. After the secondary NPC is slain the town then goes without that function filled.

In my opinion you’d need a system similar to Morrowind where if you kill a NPC required for the main quest you get a message that the you can no longer proceed on that quest. At that point you can revert to a previous save or continue sandbox-style without having the option to fulfill the primary quest line. Any other NPCs would be fair game in that scenario.

That’s just my opinion.

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I too hope the bodies don’t disappear right away and that you aren’t found immediately unless you’re sloppy w/ the murder and don’t do it discreetly. The psychic guards in Skyrim/Oblivion were really annoying and so unrealistic…

Topics about killing NPCs and consequences thereof

(with responses from devs):

Will NPCs respawn or stay dead forever?
New game randomizing
Commiting crimes in Kingdom Come


When you’re about to start a new topic this forum’s system checks for similar topics and presents them in a list. :wink:


Who will investigate when I kill the investigator, too? :smiley:

We could say that the investigation ceases to exist :smiley:

Now this is a cool suggestion and I think it would not be that hard to implement

A member from their team thinks it’s a cool idea! == it’s going to be implemented? Maybe so. :blush: