In the in-game videos I’ve seen so far are beautiful cutscenes of pickpocketing, opening the chest, preparing the potion, sharpening the weapon, dialogues, etc. And I love that realism! Some of them may even take quite a long time and I still like to watch them. But it have a condition. It have to be possible to skip it or turn it off as after 30+ hours of game play it will get a bit dull and when plaing again from start (and you want to level up quickly) even annoying.
And as for the role playing it self here are few suggestions that may be interesting to have in game:
- Sitting, sleeping and cooking by the camp fire and setting it on fire and extinguishing it. With the advantage of repeling the wild animals but attracting robbers.
- Not only pickpocketing but also lock picking of doors, treasury chests and even furniture, as most of the personal property was kept locked. And I would definetly like to have it interactive, player controled and skill dependent, like the combat system as being an excellent thief almost as hard as being a good warrior.
- Sneaking is similar point. I really don’t want to press CTRL and become ultimately quiet and invisible. That is a common RPG bullshit. I have to watch my steps, be properly dressed, when hunting animals stay against the wind, etc.
- Usualy omited in RPG is skinning of the animals and taking trophies. Again it is not like looting the dead body. It takes a huge amount of time and require some skill and practise. Though it is a bit morbid and would require delicacy when displaying.
- In alchemy I would like to see it may go terribly wrong. Not only potion may be weaker, It may become poisonous when not prepared properly. It may even blow up during the preparation or leak when wrongly handled and stored.
- In combat the player and characters should role play wounds until healed! Some wounds may even have permanent consequences like limping, lower weight capacity, reduced mobility of arms that won’t let the character do some tricks or even loss of limb. Some crippled war veterans begging by the church doors would by cherry on top.
Anyway big thanx to Warhorse for the great job They have managed so far and a lot of enthusiasm for the huge amount of work that awaits them!
I would like to have a lot of role play of the player as well as other characters. The same cutscenes may be used in game for common folk. From what I’ve seen so far from Warhorse (like the guy who hit his hand while chopping the log) they even have a wicked sense of humor