I have backed over 100 Kickstarter projects and there are only 2 of them that are my passion projects. Beep - A Documentary about the History of Game Sound and then Kingdom Come: Deliverance.
The reason why these projects are my passion projects because the creators have passion. They’re focused, they know what they want, they want to push the boundaries of what has existed so far, be it that specific documentary or that specific game genre.
Warhorse Studios is working on awesome and interesting stuff, that is not yet part of the alpha. E.g. the music engine is an incredible implementation that I’m looking forward to. It has not been implemented yet as far as I know because Cryengine dropped FMOD support and they had to rewrite some code to get the Cryengine to play any sound at all. (For anyone following StarCitizen game audio development: That’s the one reason SC switched Wwise.)
What else: I’ve asked the devs several questions about features, specifically medieval life simulation stuff like marriages, having children etc. and they were pretty clear on what want and most importantly not want in their game. Knowing what they don’t want seems like a limitation but actually enhances their focus on the important features that they want.
You can experience a lot of the quest system, how it works in its core mechanics, how the quests can be solved with different solutions and results and so on. The combat system has been implemented for the first time and has its flaws. The savegame feature is rudimentary, automatic and buggy. Horse is also implemented, it’s a fairly intelligent horse regarding the pathfinding and automatic jumping, but also still a bit buggy.
If you have ever played Early Access, Betas or Ubisoft games and games published by Warner Bros Games on release date, then you should definitely give it a try.