Ain’t as bad as the haters say…
OK - $10.00 spent, but I’ve only built about half the options so far, and have spent a leisurely 15 hours or so, so far.
The buildings are new forms, there are new NPC faces and voices, and new spaces to explore.
What is so bad about this?
Maybe KC:D isn’t for the short attention span person. If so, it isn’t the game or the devs fault.
It is a beautiful piece of art, with flaws, yes, but things can continuously improve.
Thanks again, WarHorse. You’ve made at least one 52 year old D&D guy in Pennsylvania, USA a very happy gamer.
There are just two thing I think are needed for FTA to blend better with the base game :
More housing so it looks like an actual village with villagers instead of merely a production centre at the service of one man;
Construction happening in real time instead of those instant build cutscenes. That way, you could progress the main quest (or even finish it) while that stone bridge is being built, for exemple. That way, people would realise how time consuming it is to rebuilt a village and maybe stop asking for more sim city features in a RPG taking place over a few weeks.
I don’t think you’re listening very well to the ashes feedback. Badness isn’t the right measure so not sure why you frame it as such. Put another way, constructive feedback isn’t about how bad or shitty something is. It’s about how to make it more convenient, useful, functional, effective, consistent
Most people bathe, launder, mend clothing and decorate a few things at home. The design intent of ashes was to be home. So home functionality could use improvement.
Every bailiff Henry has met has an office with a desk and receiving area. Henry has a kitchen. It’d be more effective if and consistent if Henry had an office with a bookshelf to put books in and a desk upon which to read his ledger and other documents
Bernard’s Rattay combat area has a water trough for washing off blood and dirt. Pribyslavitz has a non-interactive trough that looks like a cesspool; it’d be more convenient and useful if it were converted to a functional clean water trough
The armory has 2 very hard locked chests. And, the guards call the master bailiff by his first name. It’d be more consistent with the role if Henry had unfettered access to the armory and if Henry were called (master) bailiff as the other bailiffs are
Well put as always @frelmedieval.
For all that i said in this forum i am probably a hater on @MattiasT1565 view, but i love this game, i’m only frustrated by FtA and had my ideas to improve the DLC. Because for me FtA has a great potential wasted in a mediocre tiny DLC.
Or mebbe those ( like a lot) expected, more and better of the DLC and with normal to long attention spans , why else spend 100 hrs. plus on a game
As myself…
I do agree that it would be wonderful if we could see the construction of a building, or the bridge, or the bee hives in progress.
I agree with most of your points, friend, as I usually do.
I’m not saying that there isn’t room for improvement - as I said, there always is.
I just don’t feel that FtA is a big fat waste of time and money that (IMHO) far too many posters do.
I’ve spent well over a 1000 hours on this game, but I take great pleasure in “the little things”.
I don’t want to go down the “ageist” path, but it seems to me that Dan Vavra and the team might be a bit older than the typical hardcore gamer.
They made a game for themselves (and me, thank you), perhaps?
If this doesn’t lead to huge sales, then woe be to them, but as it stands, I am very happy with KC:D.
I’ll shut up now.
At least until the next time the game gives me the warm fuzzies (and I’ve maybe had a few too many glasses of wine).
They made a game of her vision. Like every developer is doing in that branch.
And in case of KCD it was not so easy to get positive attention of rpg players.
i agree! <3
As someone who fought and miserably failed to kill Runt for nearly an hour, you have my sympathies friend.
From what I’ve read here on the subreddit, it seems that the main reason people are struggling against him is because most of us didn’t realize there were more significant things to learn from Captain Bernard (Master Strike, for one) after we’ve completed the initial sword training and had our scuffle with Hans.
As far as I can remember, there’s really no indication of this either, and because the game immediately urges you onwards to the next quest after hunting with Hans, it’s easy to get wrapped up doing the main questline instead of going back to training with Bernard a couple more times.
At least, that’s what happened to me anyway.
There should be an activity marker (like fist fight), to make things clear…