Slashers - A horror action roguelike inspired by horror movies

Thought of this yesterday. The basic premise is that you play a character in a randomly generated location and must complete certain tasks and escape. Not sure if it would be third person or first. A single masked enemy is hunting you through your playthrough; there would be several types of enemies, each inspired by a horror movie archetype:

Slow but nearly unkillable and unstoppable. You can only slow him down (Jason)
The hooded child, fastest and can hide and ambush you (Them, Citadel)
The masked twins (the Strangers), they can set traps and work together to distract and blindside you
The crossbow wielding stalker, who actively hunts you down (You're Next)
The subtle stealthy killer, who waits in the shadows and attacks when you least expect it, always one step ahead (think Michael Myers)
An otherworldly killer, can teleport and close off doors and change the layout of the world (Kruger)
An aggressive savage beast that can track you (Dog Soldiers, horror movie creatures)
A dark being that can disable lights and electricity, weak against certain weapons (Pinhead, other demonic killers)

The most important and critical feature would be the enemy AI. It can’t just be another game enemy. The killer would have to be intelligent and reactive, able to learn and adapt to your tactics, become more aggressive and reckless as he’s wounded. Since there’s only one enemy, conflicts would need to be tense and extended: not just whacking at an enemy, but maybe waiting and stabbing a leg with a screwdriver to slow him down, or barely escaping a struggle and limping through the forest with the killer right behind you. You’d be weak and easy to kill so smart planning and improved tactics would be a must.

Levels could range from the good old camp grounds to a farm/corn field, school, warehouse, abandoned house, a school, a carnival, the woods, and more. Your primary goal is to escape, preferably find a vehicle and get out of the there, but on foot would be an option to, if you find the vehicle has been disabled already. Your secondary goals would all be tangentially related to that: find the keys, repair the vehicle, find an entrance into the garage, stuff like that. You can also try to kill your enemy, but that would be easier said than done

But all the while you’re being hunted a masked killer. How do you react? Stay stealthy and hide? Get a weapon to protect yourself? Go on the defensive and rig traps and barriers? Just run like hell?

Also there could possibly character classes based on the stereotypical genre types, such as

the Athletic has better stamina and strength but can't repair vehicles or rig traps

the Student knows how to repair and set traps but has poor stamina and must really on stealth

the Girl starts off with low stats but they boost as she becomes more damaged or when the killer attacks, etc.

Leaving one area would lead to another, they’d have randomly generated layouts and the killer would randomly assigned each time. There could random events too: the police show up, your cell phone starts ringing (gives away your location), you break an ankle (can only limp), etc. The enemy follows you as well, and damage you inflict in one area persists to the next. Killing the slasher is the main way to win. Just wanna share with you guys,if anywhay wanna to create game like this,is good to go! or warhorse fail with this game,but it will not,they can use this,cya around. :slight_smile:

roguelike is tedious, it’s what happens when you aren’t capable of designing something organic and intuitively difficult, so you just force people to restart when they die. it’s a shorthand for challenge.