[Solved] Pixelated edges around Textures, NPCs etc

I get these pixelated edges:
https://steamuserimages-a.akamaihd.net/ugc/919172593200672378/B5CA7ECD1AA6ED866B482A60F2E4374AD2358906/

UPDATE: This problem is solved by changing Voxel-Based Global Illumination.

Here is my configuration (optimized for GTX970):

e_svoTI_ResScaleBase=0 (should always be 0)
e_svoTI_LowSpecMode=3 (default for is 6 for low, 1 is very high=less pixelation but slower)*
e_svoTI_ConeMaxLength=16 (default is 8, higher is faster and lighter)
e_svoTI_DiffuseConeWidth=32 (default is 24, higher is faster and darker)

*I use LowSpecMode=3 because i can get 58-60fps in Rattay with it but LowSpecMode=2 would reduce pixelation to almost nothing but then i only get around 40-44fps.

Making pixels supersmall so that we cant see them… would require greater than a ‘retina’ display. And nobody is playing KCD on an Apple product.

I do not think this is doable.
Maybe if the next iPad offered PS4 controller support someone could find a way too…

(Now take a breath-its a joke! Bumps thread)

Found solution to the problem