Some fresh thoughts about developing from a good article:) stay tuned!

ewsbud Exclusive: Nick Robinson on Videogames & the Military Entertainment Complex
ERIK MOSHE | DECEMBER 17, 2016 LEAVE A COMMENT
A conversation with an expert on military videogames
Nick Robinson is an Associate Professor in Politics and International Studies/Videogames research at the University of Leeds, UK. He has published widely in journals such as Millennium: Journal of International Studies, Perspectives on Politics, Political Studies, JCMS: Journal of Common Market Studies, the Political Quarterly and Critical Studies on Security. He is author of a couple of books and is presently working on a book for the Popular Culture and World Politics book series (Routledge) entitled Videogames, Popular Culture and World Politics. He is also presently working as part of an international research team on a four-year Framework Grant from the Swedish Research Council as part of its programme, ‘The Digitized Society: Past, Present, and Future’. Their project, ‘Militarization 2.0: Militarization’s Social Media Footprint Through a Gendered Lens’, involves project partners from Sweden, the UK and Germany.
In ‘Videogames, persuasion and the War on Terror: Escaping or embedding the military–entertainment complex?’, published in Political Studies, Nick wrote about how games can be a force for both social stability and social change. The article has examined the different ways in which games have impacted upon the militarisation of society. It argued that the pervasive nature of the military–entertainment complex from the 1980s onwards has created a cycle whereby militarisation has affected the content of games, and at the same time that games have aided in the militarisation of society. It also examined the way in which games have increasingly been employed to challenge creeping militarisation, showing how games are being used as sites of activism (through virtual protest and modiïŹcations to the game world) and as forms of political activism (with the procedural powers of games being exploited in order to produce games that challenge the dominant ideological position of the West).
In another one of his articles, Militarism and opposition in the living room: the case of military videogames, published in Critical Studies on Security, Nick explores “the importance of videogames and their associated promotional media for both militarism and the resulting opposition. It focuses on the games Medal of Honor and Medal of Honor Warfighter – two mainstream, commercially successful military combat games which purport to offer an ‘authentic’ experience of post 9/11 military action to the player – to develop a framework to explore the role of videogames in this area. In

If you want to discuss a topic please do it in a more reasonable way not not just copy paste a block of text from somewhere into the forum.

Your text even start with a cut off “ewsbud” and ends with "area. In"
You even copied the “LEAVE A COMMENT” link without a link.
Thats not how you start a conversation here. I will close this thread for this reason.

3 Likes