Some questions about Gamescom mission gameplay

just answers, no hot blood or pointing
will this be dealt with in some way or is it final?

When soldiers leave the castle on horseback, there is no animation like urging the horse with heels or with reins. Start of the movement is like start of the car.
https://www.youtube.com/watch?v=nS3i-01MD3o 4:15

magnetic swords…(when npc has no scabbard)
same with shields on back

long hair physics, fur physics, cloth physics, vegetation physics

cloth of first layer under armor on Henry’s neck…in trailer too…(and on all npcs with this type of collar)

Strange shading on soldiers faces in helmets–like in cutscene with dead horses…soldier with halbard…face shoud be darker under the helmet -is the opposite. probably only bug.

Henrys armor in castle is different, than in stables

Please do not answer all at onece :smile:

When soldiers leave the castle on horseback, there is no animation like urging the horse with heels or with reins. >Start of the movement is like start of the car.

I dont think we have animation for that.
I would not bet on this being fixed for release, cannot say for sure though.

magnetic swords…(when npc has no scabbard)

similar issue. But I have heard some in-house rumors… cannot verify if they are just rumors or not. Let’s just say it is not impossible that it will be in the game.

same with shields on back

this on the other hand will stay as it is.

long hair physics, fur physics, cloth physics, vegetation physics

There are no hair physics or fur physics.
But we have cloth and vegetation physics.

cloth of first layer under armor on Henry’s neck…in trailer too…(and on all npcs with this type of collar)

don’t really know what is the problem here

Strange shading on soldiers faces in helmets–like in cutscene with dead horses…soldier with halbard…face shoud be >darker under the helmet -is the opposite. probably only bug.

shading is much better now

Henrys armor in castle is different, than in stables

because the video was made from two play sessions. the first cutscene is from one play session and the rest is from another.

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As long as it fixed after a few patches nobody will be mad :slight_smile: