First of all, by no means I think of myself as of someone knowledgeable in the field of medieval arms & armour, so some ideas may be far from realistic, but here we go. Here are some ideas which to me can be modded into the game with not so many changes:
1. Chance for protection
Thing to improve:
Surprisingly, open helmets such as bascinets and kettle hats provide protection from stab damage. This is partially understandable because for example the stab may go a bit too high or something like that. Similarly, kettle hats provide protection from slashing damage including that dealt from sides. As a result we don’t see much practical difference between bascinets, kettle hats and closed helmets (especially low-tier).
Each type of piece of armour can have a chance for full protection (let’s call it CFP) and two protection values for each type of damage. For example, a bascinet can have high reduced (RP) and full protection (FP) values against slashing damage while having little to zero RP and decent FP against stab damage. This combined with low CFP against stab damage will give more realism and variety of armour. Meanwhile kettle hats would have very limited RP lower CFP against slashing damage and increased against stab damage (opponent may tilt their head downwards). Similarly this can be applied to other pieces of armor, such as brigantines. The low-tier ones can have reduced CFP against stab damage due to having larger spaces between steel plates. Overall, these mechanics can simulate hitting the opponent in worse protected body parts, mostly those in spaces between individual steel plates.
More diversity in armour
- Too complicated damage system, especially for beginners/ not familiar with medieval armour
Soon I will give you some thoughts on more complicated partial/ full overhaul. I really hope to get your opinions, especially those keen on medieval armour.