Sometimes, Quests are odd

Sometimes, it seems Henry learned something telepatically or off-camera, the player never knew. And then Henry spouts his knowledge around later in some conversation etc.

Also, i.e. when ivestigating the Accidents at the Monestary, you walk into some area, the queest ends, suddenly, all by itself, with nothing even mentioning it anymore showing up in the questlog (whereas it was formerly mentioned) and when talking to some other dude, Henry talks of things that must have happened when the cameras weren’t rolling.

I love this game and it’s quests, but there is certainly a bunch of oddities here and there…

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Yeah I’ve encountered a ton of those. Sometimes it spoils the quest too. Hopefully they’ll be addressed in the 1.3 patch

Not sure if the patch(es) might fix that. seems some possibilities slipped by unnoticed by the makers…ending in …odd…results.

Let’s hope the DLC and 2nd Game are a bit neater and more polished. But in general, I LOVE the game. I finally cleaned out the bandits nest in Skalitz, and by the Tools and machines alone immediately recognized what was going on, what trade used to take place in the compound… <3 <3

Vavra spoke about “Hundreds of Quest Bugs” that are going to be fixed (with 1.3 already)
so I’m still hopeful

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guess i need to run a 2nd playthrough after the patch :slight_smile: