First of all, the combat engineering in this game is absolutely fantastic. Although I realize that this is far from final release, I would like to bring up several points which I consider need adjustments.
First of all, when changing weapon in mid-fight, in real life I expect myself and the enemy to do it much faster (and not stopping if walking or running) for obvious reasons. At this stage of the game it takes too long. For instance, when a Cuman is walking towards me, while shooting the bow, then wants to change the bow for the sword, he completely stops, slowly and patiently puts his bow back, patiently takes the sword out… The same goes about Henry and he remains quite vulnerable in this process. This would be okay at shooting range, but not in mid-fight. I hope, this will be somewhat corrected in the final release.
The same goes about the rate of fire of the bow: the current rate is suitable for a competition, but I would expect Henry to act a bit faster with taking arrows from the quiver and pulling the bow.
Finally, I find Cumans really easy to kill in comparison with the soldiers at the Merhojed camp’s arena. Even a “slightly advanced” soldier can give a very tough ass-kick and can be very skillful, while Cumans are like hares: they totally fail in parrying the strikes.