(SPOILERS ARE POSSIBLE)Most irritating gaps in different quests - will there be a fix?

1.House of God. No matter how we come to confront Zmola, the only option we have is to engage a duel with him and kill him. As for me, I stunned him, took his sword from him and then beat him in brawling. All he does after that is escaping to the farest corner of the map. So, his death is an only option we have. You gave us so much freedom, you gave us an opportunity to spare our opponents by knocking them out but you don’t give us an opportunity to arrest everyone we technically can take alive. That is rather disappointing.

2.King’s silver. The same thing repeats with Nemoy, when you are going to arrest him, he attacks you and you have no chance to capture him alive. As God as my witness, I confronted him with my bare hands agaist his cleaver and I knocked him out but after that he kept running around the camp and all dialog options with him disappeared.

3.Playing with the devil. This quest is a pure nightmare, as if you keep sitting in the ambush till woodcutters will come you still see them as devils, though you are not on drugs, you can’t be, right? So after we neutralize both the game informs us we are asleep and someone is dead anyway. I understand this quest is not meant to have a good ending, but if we are given a technical opportunity to lead it to the good ending, if we are given a chance to get a creative concealing - the script just sends us to hell - this is rather irritating, I’d say.

4.The die is cast. Please keep in mind: the main quest. I discovered by practice there’s no big deal in stunning a bandit, taking his possessions, making some chaos in the camp and cause some damage to its forces, then return to Erick’s room and take your possessions back (plus, I had several Lasarus potions there and a revenant skill so I left the camp with my health full). If your skills are developed enough there’s no problems with it at all and even much fun. Then, when we meet Zbyshek outside the camp the game demonstrates us a cut-scene where we, naked and hurt are doddering along to Rattay. WTF, my first reaction was. Then I thought: it’s still a mess in the scenario as, even if the game allowes us to be as strong as I was at lvl 19 it is ment that we are still frail and helpless enough to be unable defeating a bunch of outlaws.

PS. I’m in LOVE with KCD. I almost done with it and, when some more patches and DLC’s will be released, I’ll start it over. But such gaps in, so to say, social interactions make me really upset. It’s like the game encourages us to think creatively, to search for unstandard moves and then immediately stops us as “this option is not provided here”. I understand how much work and resourses KDC required and writers couldn’t take to account absolutely everything, but, I’d like to know if the team plans to fix those?

Thank you.

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The die is cast.
Another thing annoying about it is that the game actually gives us an option to be “dishonorable” , back out of our deal with Zbyshek and as a result fight him. The fight then is cut after few hits (which I presume kill him) and we are “teleported” straight to Rattay. No cutscene, not even a chance to at least see how that son of a gun falls to the ground and dies, nothing…
Or if we kill Timmy for example. His sister absolutely doesn’t care about it, even if we drag his body to her, she won’t acknowledge loosing her closest kin.
“Fight club” in Rattay. I beat all the three guys sensless, steal all their clothes. Then I meet them again in the city, in their undies and they act like all is well and normal (though at least game acknowledges that those clothes are stolen).

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Unlocking the horse’s arse was stupid. If WH wanted drug induced freaky behaviour, leave it for the cutscene or come up with a better double entendre

I think unlocking its ass was a metaphore, not a subtle one btw, and it’s quite obvious why it was not a cutscene (just imagine the outrage if they shown Henry getting friendly with a horse).

Monastery quest was the one that made me think “come on…”. It was clear to me who Pious was right from the first time he spoke to me and said “I’m the only one here by choice”. Yet you are forced to go through the motions as if he is definitely your chum, even if he is suspect #1. Seriously, I tried for hours to find a way to identify him without interacting with him, but nothing matters besides you telling him about your investigation. I honestly have no idea what 95% of the interactions in there were even for, none of it mattered even a little bit. This was even more of a bummer considering it was one of the showcase quests WH liked to mention in interviews. Also very disappointed the Charlatan quest didn’t have a second part as hinted in the cutscene.

In regards to Playing with the Devil, I even got both woodcutters to surrender only to find them endlessly running away and then spawning back next to me…

I understand it’s impossible to have outcomes in quests to every option available to the player, but they certainly omitted some key ones for a game that actively tried (and advertised) having this is a feature.

Well, monastery quest was weak in general imho. For a game that emphasizes realism in made no sense to write a quest like that. I did house of god and in gods hands before that one. So pretty much everyone in there (brother porter or what ever he was called for example) knew who my Henry is. And yet I’m able to pretend to be Karl??!

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understand. a few thoughts

the metaphor was ineffective to me because it didn’t offer more overt clues. and

by cutscene i wasnt suggesting Henry ‘mount’ (another metaphor - Godwin anyone) the horse in animation. my point was more why make the player execute tasks in this sex/foreplay . just show a blur of whatever and then cut to ‘uh oh. those guys are mad, Satan (Henry)?!’

animal projection was partial. the woodcutters weren’t animals. they were some exotic (pagan) human. should’ve gone one way or the other. all exotic human(oid)s or all beasts.

could’ve used the ‘untie’ mechanic instead. … have the women sit on something and then ‘untie’ them from behind

if animal trait hallucination really needed to be, then slap the horse/pig/chicken head on the women

alternatively, ‘hit/beat/etc it’ is euphemism in a number of languages. (eg an old Korean saying ‘like dried pollock, a wife should be beaten every 3 days’). in Czech (I learned here), bird is a euphemism. they could’ve played with (untied) his bird

Yup, it could have been done better, not going to argue with that. Still, at least that quest was fairly consistent, there were no plot holes, only less than optimal writing.

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Miller Peshek is an archetype worthy of his own game/DLC. Godwin another.

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Guys, I know, I know lots of people hate “Playing with the devil” quest, in Steam community too. But I started this topic because I was unhappy with scenario fails those cut our freedom of choice off. I have no problem with game design features, such as “animal thing” in the named quest. In addition, the quest’s design structure is quite authentically medieval and is fully in line with old folk tales about devil, witches and paranormal stuff. When Henry was on drugs, his subconscious part was unleshed. So by his hallucinations we can see how he sees these three women and how he imagines devils - in grotesque forms, of course. So, with this part, everything’s fine, I suppose.

Personally I think the Playing with the devil quest is great. It is a unique type of mission (it adds diversity to the game) and although always has some terrible part in the end, it is packed with a lot of humor. Like the two aspects of folk tales and hallucinations, both a real part of life back then (and nowadays also…).
Great work from Warhorse. To bad about the bugs, but that goes for the whole game and not just this quest.

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I once knocked a wandering knight with my “skull crusher” ability and steal all his armor. When he woke, all he said was: “it was a fair fight, my friend” walking around in his undies :smile:

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I would add Aquarius quest: You get each of those beggars daily jobs and they are still begging whole days on the streets afterwards. Just sloppy/lazy writing I guess.
Also romance quests with Steph/Theresa: can’t even talk to them after the sexy-time… again “the quest completed - f-off” attitude from devs/scripters.

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I’m fine with quest. Just think unlocking animal arses was an awkward execution. Another minor bit. During the murder inquiry, Godwin doesn’t (at least with my playthrough) talk about or allude to playing with the devil quest