This game could use a realism/difficulty mod for the combat.
Watch this video: https://www.youtube.com/watch?v=tgV9bDivt2g&feature=youtu.be
Henry can get slashed seven or eight times by longswords while wearing nothing but underclothes, and only lose half his health.
Realistically I would expect two or three strikes to kill an unarmored player. But instead many hits simply take down 10% of your stamina, and cause no actual damage.
Likewise, it would be nice if more hits to armored players caused damage, especially ripostes. It’s pretty silly that parrying a blow can often do more ‘damage’ to your stamina than getting hit in the head by the same strike.
On the other hand, it seems like every hit does a small amount of damage to NPCs, even if the strikes are spaced out over several minutes.