We had interesting discussion today - how we will handle stolen items. I would like to hear some feedback from you.
How it usually works
Stolen items are flagged as stolen and you cant sell them in normal shops.
When you are arrested these items are confiscated.
I dont like that. It doesnt make any sense. How could shopkeeper recognize “stolen” item? How could guards know which item is stolen and which not?
But when you want to design it more naturally, many problems arise.
When somebody catches you in his home with his item, its obvious that you are thief. He misses the item, you have it, you are where you shouldnt be.But what if you are on the street day later? There might be hundreds of the same items like you stole in the city and nobody can proove that you didnt bought it.
Lets say, that you stole one shoes and the owner tells it to guards. Chance that this information will spread throughout the city and anybody will ever recognize the shoes on your foot is zero. But what if you stole ten shoes and the guards would catch you with a bag full of them after half of the town complained that their shoes were stolen? You would have to give some proof, that they are yours (like convince them that you are shoemaker etc). But how could you replicate this in a game mechanism?
Very hard. But its possible.
If we do this naturally, the system would be very unpredictable. You steal something, you can sell it to basically anyone, because no one is able to recognize the item immediatelly, but after some time, it can hapen that you will be arrested, because somebody recognized his property and merchant has told the guards that you sold it to him.
Would you prefer such unpredictable, but realistic approach over more clear, but unrealistic simplified system?