“Start your adventure as the humble son of a blacksmith, who alone has survived the wrath of the mercenary army that mercilessly destroyed [his] home and murdered [his] family.”
Such an exposition would be more fitting for a children’s or young adult novel, comic magazine or a fairy tale, where nearly every protagonist is an orphan.
“With your life turned upside down, you swear to avenge your family.”
Revenge… old story… always pointless. If revenge is achieved, it doesn’t undo anything. If it is not achieved but desired, it only leads to madness.
“Try and redeem your failures…”
If I may ask: how is it Henry’s fault that everyone in his village was killed by an invading army?
“…and emerge a hero!”
I’m not sure what Daniel Vavra understands by this…
Besides, wasn’t the main character supposed to be nothing more but a common soldier who struggles through the war, and not the “hero of the day”?
Story-wise, you’re doing many of the things (copy-paste minus the fantasy elements) you have decried in other games.