Strange Problem with smoke

Hello, so i decided to merge my mods manually, resolving xml and lua conflicts.
Apparently i haven’t got any mod that would touch the smoke produced by food pots and chimneys, but i do have a user cfg loaded.
I’ve played yesterday with no problems whatsoever but today i noticed that smoke was a bit odd :slight_smile:


Is this a conflict between my user.cfg and the new HD textures?
I just got together a bunch of info and used it in game for several days now with no problems

wh_cs_playermaxopponentdistancetolock = 8
wh_cs_playermaxopponentdistancetounlock = 8
wh_cs_playerunlocktimeout = 0
wh_cs_playerverticalunlockdelay = 0
wh_cs_playerhorizontalunlockdelay = 0
wh_cs_playerlockopponentanglebias = 2
wh_cs_playermaxopponentangletolock = 0.8
wh_cs_playermaxopponentangletounlock = 0.8
wh_cs_playerinputcombatunlockdelay = 0
wh_cs_playerinputcursorunlockdistance = 0.05
wh_cs_playerinputlockingtolerance = 20
wh_cs_playerinputlockareawidth = 0.6
wh_cs_playerinputmouseunlockxthreshold = 60
wh_cs_playerinputmouseunlockmintime = 0
wh_cs_playerinputmouseunlockreturntime = 1.5
wh_cs_playerinputmouseunlockminoppangle = 20

wh_horse_CollisionAvoidance = 0

wh_pl_showfirecursor=1

sys_job_system_max_worker = 8
sys_main_CPU = 1
sys_physics_CPU = 2
sys_streaming_CPU = 3
e_ParticlesThread = 4
ca_thread0Affinity = 5
ca_thread1Affinity = 6
r_WaterUpdateThread = 7
e_StatObjMergeUseThread = 8
sys_budget_sysmem = 16384
sys_budget_videomem = 8192
r_TexturesStreamPoolSize = 4096
r_TexturesStreamingMaxRequestedMB = 400
r_TexturesStreamingResidencyTime = 120
r_texturesstreamingDeferred = 1
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingMipBias = -3
r_TexturesStreamingResidencyThrottle = 0.8
e_PreloadMaterials = 1
sys_PakStreamCache = 1
sys_preload = 1

e_VolumetricFog=0

r_fogShadowsWater = 0

r_ColorGrading=1
r_Driver=DX11
r_EnvTexResolution=2
e_shadows=1
r_ShadowBlur=0
r_MotionBlurMaxViewDist=16
r_VSync=0
r_TexturesStreaming=0
r_TexMaxAnisotropy=8
r_BatchType = 1
e_MergedMeshesViewDistRatio=80
e_MergedMeshesInstanceDist=2
e_MergedMeshesOutdoorOnly = 1
e_StreamCgfPoolSize = 512

r_DrawNearFoV=90
cl_fov=90
pl_movement.power_sprint_targetFov=85

i_mouse_smooth = 0
i_mouse_accel = 0

sys_job_system_max_worker = 0
sys_job_system_enable = 1
ai_NavigationSystemMT = 1

nevermind, somehow Mod merger interacted with some hd textures putting them in the mod folder i thought there were copies but apparently not. after verifying integrity of files all went to normal.
transform all Pak’s to zip’s->
unzip all on their own folder->
merge unzipped folders inside new DATA folder->
let windows rename all duplicate files -do not overwrite- ->
use winmerge to check on xml and lua->
Now, the rebuilt folders inside your data, open new DATA folder, select all folders zip them together rewrite file extension to Pak->
done
tried and merge my mods manually with winmerge and think i did it right, mod mergers are still quite buggy and a bit obscure on their doing, so for now it’s better to solve my problems manually using some common sense and a lot of internet search.

Thanks for this. had the same problem.