Hi,
I played the alpha for few hours. It is definately a pretty game. But I don’ t know how far the textures are final now. At far sight it looks kind of photographic and especially the flowers are beautiful. But I also saw few flickering Textures sometimes and so on, you already know it because of several reports(I’m using 2x290X, 1440p, Very High). Sadly Crossfire doesn’ t work yet but that’s normal.
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As textures look very washy when i am right in front of them i would really like to suggest to include some features to enhance them. There is much VRAM left(The tech demo only uses about 2GiB). You should calculate with the top models having about 8 GiB at release(as mine already do) and PS4 etc. have 8GiB shared VRAM. Higher res Textures will improve the quality of near objects extremely and don’t lead to less fps. Maybe Supersampling could also be a way to manage it.
It is also a little annoying that the distance of sight is so short and objects load very closely but I think its just because of the alpha. So this could be one stretch goal. -
In the last months especially with AMD Crossfire I experienced many texture bugs and performance issues in DirectX mode(World of Warcraft, Watch Dogs, Battlefield 4, Dragon Age: Inquisition). After switching to Mantle on BF4 and DA:Inquisition, everything works flawlessly and smooth. So please try to work together with AMD as well as NVidia. I want to suggest Mantle as a stretch goal. Maybe the current amount is not enough for it. But as there is no stretch goal yet I don’t think anyone would be put off when you match the goal the demands. I think it could also be beneficial for the advancement of your developers.
If you are a forum user and like these suggestions please don’t hesitate to announce your support. Thank you.