Right, thanks so far.
I found a tusk on some poacher who randomly decided to commit suicide-by-henry.
Now I wonder How to convince the Idiots Fritz and Mathew to not do their fucked up robbery.
The Alchemist at Rattay is bugged, or rather stuck, in the ghost questline that can’t be finished for some reason I forgot by now.
I wanted to ride (no fast travel) slowly from my fully optimized little Village Prybreakmytongueitz to Talmberg, to start working in my second job as Huntsman, but it took al day to get there, from dawn till dusk, because the forrest was essentially stuffed to bursting with suicidal cumans, tired-of-life bandits, and sackcloth wearing beggars and peasants wannabe-bandits, who though if they just bleed hard enough unto my armour, they my rust me into submission…
Given how about 1/2 the population of every single village, dwelling and bucket-turned-upside-down seems to be guards, I wonder why I am the only one who is supposed to deal with the super annoying infestation with bandits and umans, who may well outnumber the rest of the regions population 2 to 1.
I am now beginning to wonder, if the game world (at least by now) suffers the same idiocy most fantasy worlds do…with bandidts, dragons and other horrors every 5 paces, how is ANY travelling, transportation and survival remotely possible in this universe?

Well, back to work I guess, and God save y’all.