Hi. I haven’t found a thread discussing the slow-mo effect when countering blows in the live stream video and so I decided to started this thread.
I was thinking that, instead of using that slow-mo sound effect (in the live stream) and becomes very annoying after a few times, using blur/Depth of Field screen effect to blur the surroundings while only the opponent’s head and upper torso remains sharp when slow-mo gets activated. This is done to simulate intense focus of the player without additional sound effects.
More suggestions will be good too.

It’s the sound effect that really bugs me after a dozen times.