Hi. I haven’t found a thread discussing the slow-mo effect when countering blows in the live stream video and so I decided to started this thread.
I was thinking that, instead of using that slow-mo sound effect (in the live stream) and becomes very annoying after a few times, using blur/Depth of Field screen effect to blur the surroundings while only the opponent’s head and upper torso remains sharp when slow-mo gets activated. This is done to simulate intense focus of the player without additional sound effects.
More suggestions will be good too.