Suggestions to improve the game

Playing on PS4, loving the game but there are some problem that i find and some suggestions to improve them.

  • quick way to go to different menu, have to go through equipment and horse and stuff before checking quests, also stutter evertime changing tab, not convenient

  • add control setting on consoles? circle button for running is awkward

  • fast travel and wating take too long, speed up or option to skip

  • head bobbing is too much, easy to get sick

  • quick way to end conversation? having to manually select end dialogue is not intuitive

  • crosshair for bow aiming? so hard to aim!

  • no cats historically? at least havent seen any yet

  • often get stuck between doors, and npc blocking narrow road

  • loading times are long, goes to black screen for a second everytime when initiating conversation?

  • texture pop in very obvious

  • camera speed slider?

  • talk to npc while on horse?

  • quest marker is not very good, should at least indicate if it’s below or above the player?

  • pause cutscenes

  • saving game is too annoying, not enough autosave spots, just make potion cheaper or add infinite saving setting

  • trading can be more simplified?

  • not enough fast traveling point? have to manually travel everytime to Miller to sell stolen goods.

will add more if i get some reply, thank you!

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My friend, this game is , and always has been marketed as a realistic historical rpg. Adding a crosshair to the bow, and simplifying the trading ( not sure how you find it complex) would defeat the vision the developers have.

The bow you just gotta practice to get gud with.

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fair enough, but honestly it is still just a game, doesn’t matter how realitic they try to make it to be. the trading is simple enough, but the control is not. swtiching tabs and also not categorizing different parts of armour makes it hard to navigate on console. i imagine it’s a lot easier on pc with mouse.

Adding a crosshair would not work here and I think trading is simple enough but there could be a way to ‘judge’ if the merchant is likely to accept a lower offer. I’m finding it hard to find previously seen tutorials such as Combat (which keys to use to hit, block, etc). Similar to trading, there should be a key to bring up the related Help.

I did find that riding a horse and moving into a shallow ditch would almost always put an end of my ride. The horse was unable to get out of the ditch and turning around to retrace my steps was a huge pain.

Most of the list would improve the game but
 please no crosshairs for the bow! This forces you to actually learn and gain a skill as a player. With crosshairs its just point and shoot, no challenge at all. Henry only picked up his first bow when you did, he’s not going to be good, he (and you) need to learn and practice! It takes time (for both character and player).

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Perhaps windows that can open would be a good suggestion. I’ve been in many situations where I would have liked to open or close a window. It would add to the immersion a lot but I understand that many of the bugs must first be fixed before additional content like that can be added.

When I backed it, I understood the “realism” was in the setting, i.e. hard history.

I found myself quite pissed off when the “realism” came to be “medieval peasant simulator”, which prevents me personally from enjoying the meat of the game, the quests and story.

So personally, for me an improvement for the game would be a “Normal Human Player” mode, which removes all the pointless fluff: food decaying, sleep, hunger, goddamn item durability )the bane of every modern RPG and -with-RPG-elements which no one seems to be willing to ditch).

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"all the pointless fluff"as you call it is the very reason why many of us backed the game and are enjoying it despite it’s many flaws. Can you let us have this one fucking game? You have all those other games. Let us have our hard history RPG without all the damn conformity BS including all that SJW POC femiNAZI BS!

I don’t give a shit what your reply is.

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I backed this one fucking game as well, if you can’t tell.
And if you’re such a fan of this kind of game, you probably would have played Fallout:NV in Hardcore mode, which proves that we BOTH could have what we wanted with almost no effort on the Devs’ part, literally just a “remove fluff/ casual mode” option upon New Game.

This really isn’t a difficult concept, and you’re the only one who’s trying to deny a game to anybody.

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Dont get realism mixed up with authenticity. The devs specifically stated from the beggining that there will be survival stuff and such. This game touches the realism aspect in every area.
But
 They also stated at one time that there will be game difficulties
 Normal and Hardcore. I guess that was ditched some time ago.

you are saying like i didn’t support the game myself. I wouldn’t even bother making the post if I didn’t care about this game. If you actually read the list the stuff i mentioned, they don’t actually break the immersion maybe except the bow aiming. you can also disable that all you want, and i dunno about the sjw things. it helps alot when u don’t read my post and even claim don’t a shit what my reply is.

About suggestion for suggestions thread: a proposal

Warhorse Studios community managers, we need:

Official feature requests and suggestions thread (father thread) to organize ideas, then link complex mechanics suggestions to discussion threads for that gameplay mechanics:

For example: general, combat mechanics, NPC AI, animations, quests specific.

For keeping things tidy and in order the information and discussions, feedback ideas.there is another thread here 
 /suggestions-minor-game-improvements/40520, I posted here because more replies in this.

Major suggestions:

Ability to use shovel => bury corpses, hide loot, chances to be robbed or tagged as criminal.
Ability to manage stashes and containers with locks and own keys, chances to be robbed based on lock quality and container visibility (for example if I bury a corpse/container in a graveyard seems pretty secure, if I bury it on main street chances to be wanted as assassin are high.

Another example, I loot a camp of bandits, and take a container, then I mark, on map (custom map marks, more than one) where I hide the container and lock that, then I travel with my horse to that stash (chances to be robbed or not maybe), this improves the game a lot, I think.

  • Another suggestion, add the stashes and bury corpses to NPCs (very deep mechanic), so they could kill, steal and interact to each other, triggering custom events.

  • Ability to fake own death (escape from prison) prone on field (chance to be ignored or killed anyways)

  • Merchants and items adjustments, fair price for “saveGame liquor” (around 50 gold, for example), more payment for potions and rare materials, improved payment for theft items (30% low than brand new items for example).

I’ve just looked though forums and at a glance there is very little if that of moderators making any comments.

It says a lot for what moderators are for, do they support the developer or the gamer? In most good games they provide some level of continuity in fixing known issues or guiding player to better game context or reliable paths to fixing issues. But this being new tells me that moderators are not engaging the community probably because they haven’t got answers to the existing level of conflict and Warhorse might well be in damage mode trying to bail a sinking boat.

Thank god I didn’t invest here. There are so many issues it will take many patches to fix but time is not friendly for sponsors as the game reputation is heading in the wrong direction and it’s only been 1 week.

That is sort of the problem. I remember being perfectly happy with how the game was presented when I first backed it, and this isn’t it. It’s not even that the survival elements are there, it’s that other games, most perfect example being F:NV but there’s also Mass Effect and some others, managed to make a game hardcore fans would love but also added a “just the story” option. So obviously it’s neither difficult not revolutionary.
So the fact that the Devs decided to cater to only the people who treat their video game like some super serious rite of passage and left everyone else to grind their teeth in frustration at the game mechanics actually HURTS. Because I wanted and still want to play the game, it has plenty of awesome stuff, foremost the historical setting.

And don’t get me wrong, I’m not complaining on principle because “boo hoo, hard games are hard”. I genuinely have gripes with mechanics. I don’t at all feel immersed by them, I feel like I have a humanoid Tomagochi to take care of. And that is perfectly fine for a Roguelike or something like RUST or DayZ. Survival is THE gameplay in those games. But this is a story driven traditional RPG, and having to constantly divert your attention away from the story to babysit a virtual toddler really spoils the story for me.

The survival and the story are at odds, and unless you enjoy the survival, you cannot enjoy the game.
Not that the game is THAT realistic. Henry got shot in the leg while running away from the Cumans in the horse chase and couldn’t walk, then an hour later he’s absolutely fine, doesn’t even have a bandage. In reality, he’d probably have died of infection two days later. THAT would be properly realistic, but wouldn’t make for a fun game, right?

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Like rust and dayz survival is a big factor in this game. It was presented from the beginning as the survival aspects could NOT be turned off.

So you’re mad that they gave you exactly what they said they would?

Do you get mad at dark souls because there isn’t an easy mode?

Rebalancing armor and weapon values so that the game doesn’t become hilariously easy by mid-game is the biggest improvement they could make to this game. My sword’s “slash” value is at 143 in my character menu, which is far higher than any armor value you could possibly have, even with the best armor in the game. This results in NPCs – even heavily armored ones – falling like flies within a handful of sword swings. It completely ruins the game, and it needs fixed NOW.

immersion/realism vs playability. i much enjoy that KCD isn’t like Skyrim, Witcher 3, Dragon Age, etc. and i mean this beyond the fantastical creatures and magic. ESO mentioned having a recticle for bow shooting. yes, a recticle or a crosshair would make it more playable. it wouldn’t ruin the ‘immersion’ but then KCD would be just like everyone else. what i mean by this is that KCD is unique in actually requiring you to learn how to use the weapon beyond just mashing buttons (keys). as armed bandits try to hit me with their swords and axes, i gallop back and forth. draw bow and shoot. in the beginning i sucked at it. still not a pro but getting better. the learning how to draw the bow and then shoot is something i really appreciate. 
 certainly more than if i was spamming targets with a bow crosshair/flight line

Continuing the discussion from Suggestions to improve the game:

Okay, here is the thing, I agree with adding some sort of reticule for bows, I understand if people don’t want it, so why not meet in the middle, have one, but make it an option that you have to turn on, and for anyone arguing “realism” I have three points for you

  1. Guards magically know a pair of green pants are stolen

  2. You can summon a horse with a whistle despite leaving it across the map and it shows up in seconds

  3. A potion somehow a makes broken bones heal quicker

They already added an enemy health bar that you can see because fans wanted it, they didn’t want that, but they added it, you also have a star for sword fighting so why not for the bow? If you don’t want to use it then fine, but don’t tell others they can’t have it, there is plenty in this game that doesn’t fit the " realistic" tag, and don’t get me wrong, I love this game, it’s slowly steeling my soul, there can be a balance between realism and gameplay

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