I am backing the right game, it is beautiful and immersive but as soon as i interact with something i am pulled out of that immersion for a third person view of my own crotch. so ofc i must give feedback on this x)
dialog scenes could easily take “soft” control of your first person view, if you aren’t pressing the keys to get away it could make you nod at the conversation and look around at other things of interest while your listening, even having thoughts and speaking to yourself in your mind, maybe you gut sense is telling you to get out of there but you stay. when they are done talking and waiting a response, you have the options there or you can just walk away, they will say hey where are you going or something as you do because you aren’t in some paused dialog menu that’s forcing you to take a fork in the road , a system that flowed as such could bring many more possibilities to events and how things go down. how people react to your very presence or the fact you dont reply and just walk away. and the next time you see them they might be angry you did that.
im simply trying to share my experience with the devs of the first 5 minutes of my game i loaded in a beautiful immersive world, i ran to the town and talked to the guy in need of some serious meds then i picked a nettle, and those last 2 things removed me from the game so much i came straight here. hopefully to spark something x)
even if there is voice and really fancy camera tweaking in the back and forth dialog, i don’t feel that will be good enough for KC:D it should have something much more organic subtle and ingenious, something that can tell a story without pulling you out of first person to do it and taking away your control, I should not be afraid to interact with the world and the people because its going to make me click through a bunch of dialog in static camera angles that remove me from my immersion when it should be full of movement and life and freedom
at any rate the game is awesome already, and i will continue to enjoy it and learn from it in the alpha state and when its finished =P
and in the meantime i subscribed to cry-engine to see if i can produce a tech demo of how this free roaming dialog and interaction system would work, that would keep all the dialog in place but remove the need to take control away from you and enhance the behavior of the AI to respond to your actions over time
you guys have put all the small things into the graphics and the world but not yet in how you interact with it, and i hope that does happen
anyways back to exploring more of the game =D