Teleporting Horse

Yes, this one actually is a problem. You can load up the horse, and it will not be able to move very fast, but if you then overload the player by moving the horse’s inventory to the player, the horse can magically run again.

I also think people can sprint far too far, and too long, while the horse can only run very short distances before it has to walk. This is not my experience of people’s or horse’s stamina capacities. It was more of an issue in 0.5 where peasants could outrun the horse.It made me wonder why I had a horse in the first place. I could just get myself a peasant to ride instead.

One is a bug in my opinion, and the other a balancing issue. I noticed people running much less in the beta.

Is that true if you actually make the horse gallop though? A person running should be able to outpace a horse trotting (or at least they are very close…) but a horse in full gallop should be faster.

The initial “run” of the horse is only the trot and you needed to double tap to make the gait move to galloping. It has come up several times when comparing the speeds in the past.

This was in 0.5. Those peasants ran REALLY fast and I couldn’t catch them on the horse.

It is not the same to “punish” myself with unbinding the key for horse whistling or stubborn not using fast travel compared to removing these features from the game or making them difficulty related (the best). Hope this explains it.

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I don’t know but I’m all for the whistle. I imagine the 3rd time you would be searching for your horse it would get incredibly tedious. Also stuff like this would be a good way to scare away of a lot of non-hardcore players - and I want KCD to sell enough for WH to be able to continue with the “series”.

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I know what you mean but seriously, i never found a “fast-travel-function” in game, Is there one implemented?
But i still think the game would be an hardcore expierence for gamers on PC and consoles.

I guess there is one thing we can’t change and this is our imagination from the game we wish to have. The release comes nearer and in hopefully a few weeks we could see it on our own.

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Yes, there will be a fast travel option in the game. However, this will not be like fast travel in Skyrim or Witcher, it will have its own gameplay elements.

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You can fall through the floor and teleport to the quarry or town. You don’t get to choose. There was also teleporting in some of the press demos.

Ok i must be fair and say that i didn’t play the beta so often cause of very slow fps. But i played the alpha and i didn’t saw this feature as well.

Honest, it dosen’t bother me.

2017 is near :smiley:

In Skyrim, fast travel completely sucked and it often ruined all immersion, like most of the things Bethesda made. You are able to teleport from every outside location, sometimes even when overburdened. You don’t necessary need to unlock a location before you travel to it. It raised “cheats” like teleporting from one part of the town to the other instead of walking to save time, or teleporting to the other side of the world just to sell your stuff for more money and go back from where you came in seconds. It didn’t take any time or efforts and fast travel didn’t punish you in any way. The worst part is that quest were written in a way which FORCES you to use fast travel in order to play efficiently. If you don’t use it (like me), you end up with 300+ hours and in the middle of the game, time spent mostly on traveling and fighting random generated road enemies… At the end, I left it unfinished and will never play it again, Skyrim doesn’t worth my time. In reality, it is a childish game IMO. Same goes for Fallout 4, which I didn’t managed to make “hardcore” enough even with survival mode and some mods, left it at the middle after 200+ hours. The game title isn’t important, it’s the maker… The way Bethesda make their games just sucks. If they didn’t spent millions in marketing almost nobody will buy their products.

In Witcher, fast travel is acceptable, as most of the things CD Projekt do. You had to discover a location in order to travel to it and you are obliged to travel from post to post, which aren’t anywhere. It wasn’t ruining my immersion and it possibly can’t be used for taking shortcuts just to sell or avoid walking, as it wasn’t any reason in doing so. The only downside I can tell was that fast travel in Witcher 3 didn’t pass the clock - you teleport immediately, in the same hour and with the same time-related effects you had. They could’ve made it calculate an approximate time requirement and pass the time with every travel. The game was written in a way which allowed the gameplay without fast travel, which is great. In my first playthrough I spend more than 400 hours in Witcher 3, but passed the main game with almost all sidequests and I almost never got bored doing it. Right now, I am at my second playthrough of the series, currently in the middle of Witcher 1. Just CDPR games are SOOOO much better than Bethesda’s that there isn’t a place for comparison. They are art for grown-ups, a lot more mature and reasonable.

So I hope @warhorse will learn from the right approach and KC:Deliverance will be great too; even if fast travel is present it has to let us play adequately without it.

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Fast travel will be way better than in Skyrim and better then in Witcher too. It is a lot different and fits to the detailed gameplay. :slight_smile:

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Great to know, thanks!