Teleporting Horse

So I don’t know if this is a bug or a “gameplay” feature but I was wondering if this teleporting horse call will be in the final game? I tested this to see if I was correct but you can put your horse at the other end of the map and whistle from the other end and as long as there is clear space around you the horse will magically appear. To me it removes the “immersion” of the game and I’d prefer to lose my horse if I lose it. That simple. As if that happens it could be a “self” quest to find my horse again. Didn’t see much about this on the forums so I was wondering if anyone else noticed.

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I guess it’s a good feature and how tell you the isn’t following you?
Maybe you didn’t see it while wandering the woods or investigate in the village but its still near.
Some Animlas have an strong bond to there owners and follow them anywhere they go.

I like your idea with your “selfquest” but who tells you the horse isn’t there you left it. (Sry but i couldn’t test it, my beta didn’t run so well) Try to don’t call it and go to the position you left it, you’re not forced to call it i guess.

Don’t use the whistle. Problem solved.

You can also just take another horse.

I agree with you, it is very lame!
I prefer to have an option to turn that “teleporting” off, it breaks immersion all the way. It is better to be able to whistle to your horse only on near proximity. If you lose it, it can eventually go back to some familiar place (real horses do that), but it can’t magically follow you around the map… That is one of the very few features I don’t like in Wither 3 and one of the features I don’t like in Red Dead Redemption.
KC:D was about to be a hardcore PC game, saved for most arcadish/console aids, does anyone still remember that?

Yes, I remember that this game was going to be a hardcore experience that didn’t hold your hand but I haven’t heard about that in a long time. Maybe its changed now?

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Was it? I remember vividly as Tobi says “it will be still just a game” on several occasions, indicating that it wont be as much hardcore as some think. Though some media still tried to portray the game as medieval simulator.
But dont get me wrong. The game will still be more hardcore than most of the games out there. But some “easy” things (for example the horse) will still be there.
From players perspective a horse that cannot be called and will get lost every 5 minutes is really annoying.

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Exactly… When I play game I want to play against my ingame enemies to pursue my ingame goals, not against the game itself.

On a side not
I was cursing everybody and their mothers when replaying PoE, and in one part there were some quests, which together made me go through 30 loading screens in an hour (location1, interier1, interier2, interier1, location1,location 2, interier 3 and so on…) which effectively means I spent more time loading, than playing… I hate shit like this, and struggle with searching for that fucking horse so I can traverse just a little bit faster so I can do fun stuff again also doesn´t sound fun - at all.

From some players perspective, yours maybe? But not mine for sure.

Also, as far as I remember Tobi wasn’t part of the team at the beginning, when all these hardcore speeches were made and got us hardcore PC gamers hyped. They changed policies after a while (consoles…), but lets not forget the facts.

I believe that Tobi joined around the kickstarter campaign but anyway, what are the “hardcore speeches” you are referring to exactly?
There was a lot of speculation going on in the community in early 2014, so a lot of things people expect might be based on those discussions instead on information confirmed by developers.

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Yeah idk proky as long as I have been around (just missed KS) it was always sold as ‘hardcore, first person, open world RPG’.

Ill dig for “evidence” when im on my pc later.

They used dark souls as a comparison for what feeling they wanted to convey, and for many gamers DS is the Hard in hardcore.

Things always change however, but @Jlyga_u_onacHa has a point.

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i know that back then I also felt that the game was supposed to be really “hardcore”, but I am not sure how much of it was confirmed and how much of it was just the speculation.

When I went through KS page, it mentions hardcore mechanics only once and that is when speaking about quests and RPG.

Like I said I have some old screenshots from the homepage ill share when I get on my PC after work.

in some aspects though, its not a bad comparison.

Shouldn’t we wait till we see the finished game before bashing heads against each other? I think the game is still a challange for most of the players.

I seem to remember that it would be an hardcore game expirience but who said it wouldn’t be, cause of an horse teleportation? Never mind, don’t use the horse and everything would be fine, never call it and everything will be fine.

Try to remember where you left it, go to this place after a hour hanging around somewhere and proof if the horse is still there.

Do you undstand my point? Why judgeing something what i didn’t played yet. (I mean the finished game)

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Changed policies? No, there are a lot of hardcore elements in the game, look at the alchemy system, look at how complex the combat system is made and how detailed the quests are done. It does matter for your reputation what you wear, it is not just more or less armor. And consoles? Console support was planned right from the beginning, and you can see about it on Kickstarter. The only thing what changed about it so far is the release date.

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The Kickstarter said “All this, on a foundation built capably upon the solid game mechanics of a true, hardcore RPG” “the need to sleep and eat to stay healthy…even food that goes bad if it sits in your inventory for too long!”

Now, what “true hardcore RPG” makes the game so needlessly difficult it caters exclusively to the masochists? The answer is none. Many have ironman modes, or difficulty levels so ridiculously high, or no fast travel etc. None have that as the default setting.

The Kickstarter also mentions Dark Souls. “the tough combat dynamics of Dark Souls” Okay, remember how people complained about the difficulty level of the combat initially, and how some people couldn’t even handle two Cumans at once? I’d say that qualifies.

While the game was aiming for realism, from the earliest stages it was made clear that game mechanics would be more important than absolute realism.

Key bindings have been promised, so you should be able to unbind the horse key without any trouble. You can avoid accidentally summoning the horse.

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Exactly :slight_smile:
That term “hardcore” had been with Deliverance since day one, maybe things changed a little bit to the “soft” side after @warhorse got ahead with development. It is unfortunate for me, but maybe other people will like it more that way. The thing is that there are many softcore games out there. KC had a really unique approach to be a realistic medieval game and too much “gamish/console” elements may water down the experience. Just my 2 cents.

So many people have there own definition of hardcore and i guess KCD would be a hardcore-game par excellence. Just tell me why the “horse-situation” is such a hughe thing? And like Aradiel wrote, you are free to unbind the key, or is there still an other “hardcore”-situation that bothers you?

As it stands you can exchange items between horse and player even if the horse isn’t present. It also has issues with sharing the weight capacity between the two with all-or-nothing shares permitting logic defying changes to the maximum speed of the horse (if the player cannot move because of all the stuff he carries the horse can gallop while carrying him… but a bries and shirt player with the same stuff loaded onto the horse makes it unable to move at more than walking pace).

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Sound like a balancing problem i guess, but it is still a point and should be fixed. I am completly with you but i don’t want to say it makes the game less hardcore when i never get a chance to play the finished game before.