con_restricted=0
sys_job__system_max_worker = 8
sys_budget_sysmem=16384
sys_budget_videomem=6144
–amount=1024,2048,4096,6144,8192,16384,20480,32768
sys_spec_GameEffects=4
sys_spec_ObjectDetail=3
sys_spec_Particles=3
sys_spec_Physics=3
sys_spec_PostProcessing=1
sys_spec_Shading=3
sys_spec_Shadows=2
sys_spec_Texture=3
sys_spec_TextureResolution=3
sys_spec_Vegetation=3
sys_spec_VolumetricEffects=3
sys_spec_Water=3
sys_spec_light=4
–sys_main_CPU=0
–sys_physics_CPU=2
–sys_streaming_CPU=4
–No More Slow Motion Effect
sys_spec_twtoggle=2
–Mouse Smoothing, Acceleration and Sensitivity
i_mouse_smooth=0
i_mouse_accel=0
g_enableAutoSave=0
r_Fullscreen=1
r_fullscreenwindow=0
r_HDRBloom=0
r_HDRBloomQuality=0
r_HDRGrainAmount=0
r_MultiGPU=0
r_MultiThreaded=1
–r_PostProcessEffects=0 --produced a white main menu with devmode command
r_Beams=1
r_sunshafts=1
r_Supersampling=0
r_MotionBlur=0
r_VSync=1
r_AntiAliasingMode=2
r_DepthOfField=0
r_ColorGrading=1
r_FogShadows=1
r_FogShadowsWater=1
r_ShadowBlur=0
r_ShadowJittering=0
r_DeferredShading3PL=0 ;Rimlight (0,1,2) disabled because it makes NPC glow at dusk
e_ObjShadowCastSpec=3 ;grass casts shadows
e_ShadowsClouds=1
e_VolumetricFog=1
e_Tessellation=0
e_ShadowsCastViewDistRatioLights = 0.2
–Light sources refelction on surface
–Enables Ambient Occulsion 1.06 Mod
e_svoTI_Active=1
e_svoTI_Apply=1
r_ssdo=1
–Ambient Occulsion 1.06 Mod
r_ssdoAmountAmbient=1.4
r_ssdoAmountDirect=2
r_ssdoAmountReflection=2
r_ssdoHalfRes=2
r_ssdoRadius=0.1
r_ssdoRadiusMin=0.1
r_ssdoRadiusMax=0.1
e_svoTI_SSAOAmount=1.55
e_svoTI_SpecularAmplifier=0.82
e_svoTI_DiffuseBias=-0.011
e_svoTI_TemporalFilteringBase=1
e_svoTI_InjectionMultiplier=2.2
e_svoTI_MinReflectance=0.21
e_svoTI_DiffuseAmplifier=1.1
–Can used with svoTI disabled! Pixelated edges Be-Gone Mod
e_svoTI_ResScaleBase=0
e_svoTI_LowSpecMode=3
e_svoTI_ConeMaxLength=10
e_svoTI_DiffuseConeWidth=40
e_VegetationUseTerrainColor=1
e_MergedMeshesUseSpines=1 ;Wind
–detail shadows (NEW3)
e_ShadowsPerObject=0
–256(faster), 512(medium), 1024(better quality)
e_ShadowsMaxTexRes=1024
– SHADOWS (r_FogShadows=volumetric fog)
r_FogShadows=1
r_silhouettePOM=0
STREAMING=0
– default size is 24MB which is not enough (J.H. - Vladimir suggests 512) (NEW)
e_StreamCgfPoolSize=512
r_TexturesStreamPoolSize=2048
r_TexturesStreaming=1
– Set based on your HDD speed
r_TexturesStreamingMaxRequestedMB=130
r_texturesstreamingDeferred=1
– Allows currently “inactive” textures to stay in memory
r_TexturesStreamingResidencyEnabled=1
– set it to positive values, like 4 gives PS1 textures
r_TexturesStreamingMipBias=-1
– default is 0.5, max is 1.0 and includes immediately textures get in
r_TexturesStreamingResidencyThrottle=1.0
– Set the time inactive textures can stay in memory, val. in seconds
r_TexturesStreamingResidencyTime=120
e_AutoPrecacheTexturesAndShaders=0
e_PreloadMaterials=1
e_PrecacheLevel=1
e_StreamPredictionAhead=1
sys_PakStreamCache = 1
sys_preload=1
sys_streaming_in_blocks=1
sys_streaming_requests_grouping_time_period=1
–uses GPU for physics calculation instead of CPU
–0(CPU friendly), 1(GPU friendly), 2(automatic)
r_BatchType=0
–missing eyes fix (including Neuhof)
ca_attachmentcullingration=1000
wh_pl_randomeventsdebug=0 --0 default/1 debug
wh_pl_randomeventscooldownsenabled=1 --1 default/0 didnt have encounters
wh_pl_randomeventbasechancerunoffset=1 --0 default/1 chance increase
wh_horse_CameraCentering=0
wh_horse_RoadMagnetism = 0
wh_pl_showfirecursor=1
wh_ui_BubblesEnabled=true
wh_ui_SubtitlesEnabled=false
wh_ui_ShowTutorialMessage=0
wh_ui_ShowInfoText=0
wh_ui_ShowHints=1
wh_ui_showbuffs=0
wh_ui_showpopupbackground=0
wh_ui_showcombat=0
wh_ui_showtresspasing=0
wh_ui_showwanted=0
wh_cs_player=0
wh_cs_playerlockopponentanglebias=0
wh_cs_playermaxopponentdistancetolock=8
wh_cs_playermaxopponentdistancetounlock=8
wh_cs_playerunlocktimeout=0
wh_cs_playerverticalunlockdelay=0
wh_cs_playerhorizontalunlockdelay=0
wh_cs_playerlockopponentanglebias=2
wh_cs_playermaxopponentangletolock=0.8
wh_cs_playermaxopponentangletounlock=0.8
wh_cs_playerinputlockingtolerance=1
wh_cs_playerinputcombatunlockdelay=0
–wh_cs_playerinputcursorunlockdistance=0.05
wh_cs_playerinputcursorunlockdistance=0.1
wh_cs_playerinputlockingtolerance=20
wh_cs_playerinputlockareawidth=0.6
wh_cs_playerinputmouseunlockxthreshold=60
wh_cs_playerinputmouseunlockmintime=0
wh_cs_playerinputmouseunlockreturntime=1.5
wh_cs_playerinputmouseunlockminoppangle=20