I think, archery vs heavy armor needs improvements, because I killed groups very easily, then I get some mod to add x3 to enemies armors, and some tweaks to bows and arrows stats, I edited .xml files manually.
Fixed for now, but with mods, so the “mid / end” game balance issue is more about “limits” and scaling than progression itself.
For example game needs to have some “checks” bow and arrow maximum damage to heavy armor, in any situation, or things like this.
… or a maximum strike damage based on “overall armor”, to avoid “one hit/shot one kill”, or at least less frequent.
I felt Henry was a god, funny, but combats ended too soon.
With some mods and tweaks, I achieve more realism (enemies armor increased), damage to Henry increased, bows and arrows less mortal for heavy armor enemies (2 or 3 arrows to kill), reduced block timing and more aggressive enemies.