I was wondering about this for a very long time. Let us talk about the biggest pros and cons of Kingdom Come: Deliverance that we know of until now. What it would miss as good compliment to its gameplay or things that are going to drop ratings of it down, not only due to imbalance and lack of polishing and optimizing but as an idea in general.
To start off, we have got story trailers, do you think it is cliché that your main character wants to avenge his family’s death? Is it going to be fun to play when you can not really “change history” in game and thus you follow the real events? For example you can not kill some important lords.
Next up, combat system, was inspired by HEMA, instead of classic you do damage if you use effective weapon or even simply hit enemy, there is stamina supplementing health bar while if you are in good stamina condition, you do not lose health, but whence you lose it, you lose health. Do you think this will lead to fun or more frustration? Do you even like combat as such without taking into account new stamina function? You will be able to learn combos and mostly attack on locked target and thus fighting against more opponents will be hard as you will have to change your target.
Amount of content, so far developers guess the main story line should take players about 50 hours and together with side-quests even 100 hours. Do you think it is sufficient compared to 50€ price tag? We did not see the full picture, we do not how densely will be map populated by people and animals in various environments and interesting locations, last time I got info it was about 1600-1800 NPCs in total, people and animals combined, which could increase by the time it was last said (last update May 2017).
Graphics, this is commonly rated positive, until we rate environment alone. Some people look unnatural compared to their surrounding graphics, taking apart them talking. Do you think it may destroy immersion? Is 1st person view necessary to achieve the best experience in this game? Does it make you sick? I personally had motion sickness in Half Life and Portal. Would you welcome 3rd person as optional or introduced or modified later?
Skills, crafting and games. Skills are often referred to Skyrim system, you increase it only if you are using it. Do you think they will be misused like in Skyrim, where you could easily increase some skills in just few minutes to very high level giving you huge advantage, some of them were improved while you were not actually using them in a way they are supposed to (offensive magic outside combat). Crafting gives you choice to create some buffs and de-buffs while blacksmithing was cancelled, this skill is often missed as one of the most important as you are son of a blacksmith and your game starts right next to the smithy. Do you think there are any more crafting abilities which are necessary for better immersion? Mini-games and tournament competitions will give you chance to play a game inside a game. This was not yet revealed as much. Do you expect it to be fun, complementing to story? Would you rather skip them if they were part of main story line (which can be resolved in various ways)?
Do you miss option to conquer on your own, having a sandbox where you could challenge anyone on the map, attack farmers and soldiers, castles, fight lords and kings? Do you miss having a companion and option to command NPC? Do you miss option to build up your own home? Customizing character himself? Do you miss more gore, chopping off the limbs, heads and finishing moves? Would you like any non-story and combat related actions & animations included, for example playing an instrument, brushing the street, sawing, hammering, fishing, ploughing fields and such?