The Blacksmiths boy who didn't bother to learn from his father

I’ve already complained about the over-availability of armour and weapons in the game, being not even in the slightest bit historically authentic and I cannot stress this enough. Knights were the modern day equivalent of multi-millionaires and the armour cost simply insane jaw dropping amounts of money.

Stop it…
Or release an historical authenticity mode that corresponds to reality
[End of Rant]

Now…

Our boy Henry is meant to be a junior blacksmith, only thing is, he’s a bit rubbish at it isn’t he. If Henry is to have the most stunning most noble of maile then he ought to be given a pick axe to go mine some iron, to smelt it to make it into wire and then hand him my tutorial on how to make maile.

Which you can have right here, thank me later
http://www.filedropper.com/mid-to-late-period-maile_1

Now… admittedly it isn’t perfect to history, I’ve made a couple of modern adjustments to the method but it’s good shit overall so put a book in the game that teaches our boy how to do this and have him either spend absurd amounts of time making it himself, or paying others to make it for him.

But until then, he’s a peasant and has no business being near a suit of armour whatsoever.

:slight_smile:
Later.

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Well technically he isn’t a blacksmith’s boy anymore. He is in the service of Sir Radzig. I’m no historian, especially when it comes to medieval times. But I’m sure him being in that position gives him status.

No… not really no… Peasant boy go’s to the woods one day, comes out with maile of the noble type, waltzs into town, gets his ass arrested, gets his armour taken away and gets locked in a cell for being a peasant. I find that to be somewot more close to the mark. You would need have either a lot of status in society or a very good reason indeed to be prancing about in knightly armour.

I did find it weird there were so many “bandits” rocking full plate by the end of the game and I agree that armour is too abundant in game in general. This is also a factor in the accessibility to huge amounts of groschen by mid-game and I feel it just ruins what should feel like quite an accomplishment in getting your first shiny cuirass. Making armour and weapons far more expensive and harder to come by in a “hardcore” mode would be a fantastic idea.

4 Likes

One point also, some (not all, kind of experts) bandits in light armor should be a real threat to a full plate end game player, much more than another full playe opponent. The guy should be almost impossible to touch and always in your back trying to stab you. Here the bad visibility of closed helmets and the weight of armors should be a real disadvantage!

I do agree that the game could be a bit more hardcore. My “naughty” Henry (a murderous thieving bastard) has over 80k. However, there is a reason why Henry is given some leeway when doing (and wearing) non-peasant stuff, but I can’t divulge any more (spoilers).

lol…well I for one do not want to play a game I spent 60 to be a peasant. Life was short and brutal and probably not very exciting to a peasant. I mean, why would you buy a game to play being a blacksmith? “I think I’ll play 4 hours of a game hammering on an anvil.” Yeah, that sounds fun.

Regarding the bandits with armor, I tend to view them as they were paid by someone higher and maybe given armor. The majority of them are not in full plate either, only pieces here and there, something they could have stolen.

3 Likes

What comes as a surprise to me is the excellent potion brewing system in the game, something I normally would not bother with but found myself rather fascinated with it, because it includes the use of spirits, boiling, distillation which is really brilliant.

At the basic level, henry could go on a quest to an armorer as an apprentice to learn the ways of smithing, much in the same way as he does the monastery quests as a monk and through a bit of hard slog and following the smiths instructions he could walk out of there with a basic suit of maile to wear. I think that’s fair, I could live with that.

2 Likes

@Wis Armor didn’t weigh that much that people could easily get around you buddy lol. You can be super nimble in full plate.
I agree with op, good armor shouldn’t be so readily and cheaply available. They should increase the price of the best pieces by 10k groschen each at the minimum.

Weapons and armor are plentiful and it eliminates any struggle to attain these high value goods. It makes KCD a grinder game no different than any other. My horse archer bandit-Cuman killing vigilante has over 650 kills and around 500k Gr. True you don’t have to play Henry that way, but being able to play that way should be more demanding if WH wants historical realism.

Some adjustments are needed. Some ideas:
-looted armor should suffer a fit penalty
-making adjustments to make high value metal armor fit should take game days
-repairing should take more game time (hours if not days)
-killed NPC should have more unsalvagable armor (even if it was still functional in combat)
-with these delays built in, KCD needs to offer production-activity tech trees (milling flour, fishing minigame, etc)
-remove the trader cap (alleged to be part of v1.3) and replace it with much lowered and appropriate demand function
-make bandits more skirmishers from hell than tanks. A few tanks as leaders is ok.
-place forge/smithy (even if primitive) in large bandit-Cuman camp or dial down on high value armor or reduced its condition

4 Likes

What kinda trader cap?

Pre-1.3, after you sell your loot, the trader sells in turn and gains a much larger pool of money. Miller Peshek and Rattay tailor trader have over 150k in wealth. In 1.3, it’s been said they have much less wealth (100s)

I don’t mind them gaining wealth, just don’t think medieval Bohemia had a high demand on used Cuman and bandit armor. (There are less than 100 potential NPC buyers in the game for the loot from +600 dead NPCs.)

1 Like

Ah right that does make sense

Could agree any less.

In their committment to absolute realism of this game, the devs decided this skillset/character development was a complete fallacy. It made far more logical sense to spend their labor effort on making the save game feature as completely unrealistic as possible (aka a pain in the ass). Basically troll/punish players for DARING to stop playing the game when they want. How dare the player allow real life/real life emergency situations to invade Henry’s KCD universe? :rofl:

Anyhow, I’ve been griping about the blatant omission of this game feature dynamic. What’s the dev’s logic to wasting a game hour locking in Henry’s background as a naive, green, upper class peasant (Henry who was repeatedly discouraged from the martial arts by his smith father & his medieval caste society)? So the game’s MQ can brow beat you into immediately accepting a fighter/warrior/knight class build for the protagonist.

Which is an immediate and 100% irreversible decision for Henry for the rest of the game. Tried to logically have this lowborn peasant to stealthily flee Skalitz for Talberg on foot? NO SOUP FOR YOU. You’re immediately clobbered over the head and forced down a specific path the moment Skalitz gets sacked. You’d better believe EVERY SKILL Henry learns on the fly/on purpose from there on, is 100% realistic. Starting with the expert horsemanship he displayed in that flight scene —given the fact he had a riding skill of ZERO. Despite being wounded critically in the thigh AND failed to be unseated from his horse on impact. Despite the fact our peasant hero was wounded SEVERAL TIMES in route to Talberg. The only realism that happens during that whole scene is if you let Henry bleed out. Because it’s impossible for our boy Hal to fall from his horse otherwise…

What’s the whole point of being able to read if you can’t APPLY your knowledge to improving combat skills and/or survival? After a 1 v 20 Cuman murder spree, Henry should be able to rest for the night at a camp. And be able to use his smith knowlede to craft his own smith kit/crudely repair his armor (if out of smith kits). He should be able to shoe his horse if he has shoes. Besides reading a smith based book, Henry should be able to read other crafting skill books (fletchery to make his own bows, arrows and CROSSBOWS/LONGBOWS). Henry should’t be allowed to pick up any bow and become a master one shotter. Especially after several game hours practicing on target dummies.
Then there’s the lack of survival based books that would teach him to forage/survive on the road. All of these support and feed into his combat skill dynamic. Like the tavern based ones. These should add knowledge of how to smoke/process dried meat rations from raw game meat. Helpful when Henry is at one of those numerous, deserted campsites in the woods etc. etc

So yeah, WH really dropped the ball on how the realism dynamic failed to work here. Especially since the MQ forces Henry into a fighter/Knight role from day 1. And–as the OP has pointed out–makes no attempt to use his prior background/acqured reading skill to achieve this new role/society status that’s been forced on him.

This. THIS should’ve been one of the routes he could take (in addition to thievery for the Millers) if you wanted him to make honest coin in the game. Post 1.3.1, Henry can still make $$$ from looting Cumans/bandits/NPCs with little sword skill if he has that assassin perk.

What bothers me the most with the whole thing is that the son and apprentice of the blacksmith had 0 strenght and 0 knowledge in maintenance.
That’s completely unrealistic.

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That’s not all that unrealistic considering that the sword at the beginning of the game is the first one that Henry has ever touched. Let alone seeing any armor in his peasant village. Not to mention that Henry is pretty damn lazy at the beginning. Perhaps he didn’t build up his strength as much as he could have if he didn’t spend so much time at the tavern.

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Even though you are supposed to function the same (wearing or not) in armors (that’s the point of an armor after all, to not restrict the user in movement and be light and hard to bypass) , they were still enough heavy to make you a bit exhausted if you weren’t trained to fight wearing one, especially for someone like Henry who has little to none proper knight training based on the training schedule and the qualifications a newbie knight had to have. Maybe a progression system to use better the armor (be faster in swings, lose a bit lower stamina etc) when you level up strenght etc could work.

I like to think that while Henry starts at strength and maintenance level 0, the other non-blacksmith peasants start at -4. I have absolutely no problems with that.

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If that was the case Henry’s other skills and stats should also start at -4, so it still bugs me