Well if a Fallout 4 scaling isn’t appropriate what then? I’ve come to suspect this dynamic has been hard coded into the game mechanics. That’s based on the extent of negative feedback I’m seeing on ALL platforms. If that’s the case, then goal post shifting may be the only feasible option left in addressing the difficulty mechanics.
Or, if what you suggested is possible, could they attempt some sort of Skyrim-esque legendary game mode? Once the protagonist achieves a certain degree of progress in the MQ? Or reaches a certain percentage of advancement in skill set?
IDK. Based on dev feedback on changes they intend to do to address the save game issue here
It sounds as though they have a set idea where the game play mechanics are headed in the future.