Where Cry Engine really shines is with rendering scenes of nature. The Crysis games feature incredibly detailed vegetation and weather effects and it’s the Cry Engine that enables that. The engine has many features to create a cohesive realistic looking world. Dynamic water effects allow users to have beautiful oceans, fog and cloud effects allow for realistic weather, and a plethora of lighting effects optimized for natural looking scenes make Cry Engine one of the best engines for creating vast beautiful landscapes.
By having all these features built together from the ground up, Cry Engine is capable of doing more complex effects more efficiently, than other engines that didn’t have these effects planned from their inception.
Taken from pro discussion comparing varyious engines (from all the big ones)
Not my words.
Dont shoot the messenger.
Crysis when it launched; what made it special was the vegetation.
That has not changed.
For a game from 2007, show me something better… (vegetation kinda matters.)
Dont get me wrong… I love unreal. What they did with software rendering vs quake in the early days of gaming engines was phenominal.
I hosed thousands of hours to Unreal Tournament.
Stil always dreamed of getting a medieval/roleplaying game that made use of Cryengine.
I don’t buy new release games. KCD was an insta buy.