The nature of wounds and their effect on the body

I think that it could work for the game :wink: !
Maybe damage to the brain / heart should not kill the character at the first hit… maybe after 3 hits ??

I think that if we make the damage system too realistic you will have to be a master swordsman to survive the game, that an opponent doesn’t hit you once in a very critical lethal spot seems very unlikely.

True, but there are difficulty levels for that. While I enjoyed relaxed gaming on normal difficulty many people enjoy insane difficulties, which will be waaay more fun with (more or less) realistic wound behavior.

I can’t do anything but agree to that, you’re right.

Really enjoyed reading this! I’d love to see some of the suggested features in-game.

It would be a real shame if the game just had an HP bar or something similar, and I think you can see it in the combat update video, I hope it’s just a placeholder because it would break the realism. Probably you can find inspiration in the health system in Dwarf Fortress.

Yes, I’ve seen a documentary about this, it was very close to piercing the main artery in the neck and some of the nerves that control vital functions (i.e. respiration)
This episode was important because it forced a surgeon to invent the arrow extractor, which was used for the first time and with success on Henry V, this could even be an interesting way to approach the healing of arrow wounds in the game :slight_smile:

Would like to point out that lost limb == equal insta-death (unlike what we have in many video games). There really should be a “disabled but not dead” state.

Yeah, that does sound like a cool idea as a way to treat arrow wounds

If I can recreate the black knight scene from Monty Python and the Holy Grail, I’d call this feature a success.

@Dekssan I think the fallout-wounding-system is a nice compromiss between realism and fun. getting a wound on ur leg, makes u slower, on ur arm makes aiming more difficulty but ur not instantly crippled, while watching a video some jounralist was referring to an samurai game where you could loose ur legs and have to lay down, i guess this is too much extreme for still having fun

It would be awesome if the blood effects were similar to this: http://youtu.be/9Xrmgsz76Yc?t=43s

I think it would be great to have certain possibility to perform a deadly blow that would be animated as cutting off head or leg or hand. Of course it would be almost impossible to perform it if particular part of body would be protected by armour. Interesting could be also if some wound (like bleeding) would consume your (or opponent’s) stamina, so time to finish succesfully combat would be limited.

This would be really awesome.

Since they are planning to implement a LOT of medieval weapons, I can imagine i.e. hitting a knight in full armour on his head with two handed flail (that would disorient him, make him lose his balance) but would not really kill him, as the armour prevented the “lethal” damage and he was able to sidestep it a bit or slightly ward it off.
Now you either can run to him and body-check him to ground to finish him with a dagger in his visor (as is historically noted in numerous occasions), or you can repeat the flail attack for better results.
But, he is still able to fight, he could strike you down with one “slash on blind” attack, with which he tries to prevent you from doing anything else…

Other time the same fight, you hit him with the same flail on the side of his head and he was unable to do anything - he colapses to the ground, his helmet askew as his neck just broke. You won a fight in mere seconds - as it should be in real fight.

Mind you, this should be possible also against the player - if you receive a single strong thrust in your face or throat with longsword, you are basically done for. One strike with an axe landing directly on your (uncovered) head, and it´s “Rest in Peace, dear Henry”.

Bashing weapons (flails, maces, morningstars, SHIELDS) could give you “swimming” effect when you are hit by them (desorientation, blurred vision, loss of balance, blackouts if struck on vital point).

Arrow in the chest - well body, you are in BIG trouble. If not direct dead, would you be able to sustain the shock this wound impacts on your body ? to break the shaft, as it hinders you from further fight ? walk few miles to next village, where an experienced medic or executioner lives, so he can remove it ? How is your breathing ? Not really great, I can assure you. And the gut ache ? Your moves are veeeeeery slow because of the freaking pain, so how the hell do you want to fight that son-of-… who just attacked you ?

Injuries in limbs - turns you around a bit ? You cant fight with stricken arm, cannot stand on stricken leg… Was it completely severed with an axe or broadsword slash ?

I hope there will be a difficulty option which could enable this - fights ending in mere seconds, because you just “know” how and where to strike, what to do if…

KC:D stated in one of the videos, you will be learning some moves, combo´s etc, so it would be great if you could learn also how to stop bleeding after a fight, how to shorten the recovery time from the received hit etc.

Complete loss of a body part - I know this is probably too much to ask for, but it just should stick in the game. And people could react to it - you walk on the street and you hear around you the whispers “look, that´s Henry… He became capt´n o´ the guard for h´s bravery in battle… h´s hand it cost him, lost it at the battle of Brannburg… Damn he´s ugly with those scars on his face… Well, you should see what butchery he went through, and he is still walkin´”

Now THAT would be awesome :slight_smile:

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Very interesting topic
Perhaps one benefit of “survival” could be that your character knows how to treat wounds that would otherwise have death as consequence if neglected. A great survivalist would always find solutions " on the go" Or a survivalist can only postpone death,but still needs professional help in most cases…

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Which probably meens few “pater nosters” or “witchcraft” - herbalism.

Anyway, this

is great idea.

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haha yea I was thinking along the lines of herbalism too mostly…I think religion back then saw herbalism and the use of potions and other remedies as witchcraft in most cases unless it was performed by a cleric or something perhaps… maybe it can be a spicy choice whether you put your life in Pagan" or Cleric hands

That is definitely a good idea too. Potentially losing support of church / being forced to seeking support at more open minded preachers from universities who could potentially become leading figures of late medieval Europe seems quite interesting. Or sticking to the mainstream corrupted church a hunting such preachers :smiley: if you choose to.

Maybe the miller’s daughter would help you with some herbs. (And perhaps even some tenderness, who knows? The Miller would surely hunt you all over the Sázava river valley in case he will catch you in the middle of the “tenderness” phase. :angry:) But the rumour of her witchcraft will spread and you won’t be able to seek support and help at the local vicar. But perhaps the more “open minded” half-pagans would trust you then, wouldn’t they?

Yes, that definitely could open a wide range of possibilities.

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I hope they don’t use an HP bar. I was hoping for something closer to the system that Dwarf Fortress uses. If the final version of the game has an HP bar that will be a huge let down for me. I can understand that having higher difficulty will turn off average gamers but implementing a difficulty level setting: Easy medium hard etc. would fix this problem.

I always liked playing adventure mode on DF. Starting off on your first adventure to slay X monster just to get your face bashed in and your limbs ripped off. Or getting to the point where you are a legend and feel invincible just to catch a stray arrow in the face.

Monks tended to do a lot of the caring for wounded and healing.

Anyways I also read about this early 13th century knight who got an arrow through the cheek which they could not remove. They doused the wound in honey and the man walked around with an arrowhead in his head for another 20-30 years.