The Perks Of KnightHood

Well Fellow backers, what do you think our hero would get when he chooses the path to knighthood. Do knights during that time in Bohemia receive perks that ordinary soldiers can only dream of?. Squires to haul your gear, access to better material for his weapons and armor, better horses, a Scullery maid? a plot of land with your serfs to work on perhaps? What else?

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Maybe the right to hunt? Like someone see you kill a deer and screem to you “You have kill the king’s deer now I’m going to report you and you are going to lose your head! AHaHAAH” and you say “I’m a knight
 ._.” and he “oh, sorry my Lord, what can I do for you today?” xD

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Having a squire would be a lovely touch.

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I am actually curious if there comes a point our character can be given a title and lands. These lands might be lands far off from the game’s area I would think but it would mean a rise in income and status for our character that he is not just a household knight but a landed lord of a sort, and thus have a way of paying for his own men rather than command his lord’s.

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If this becomes an option, would you be able to upgrade your buildings so that you gain more money through out the game? Maybe even have a hand in the design of your castle? I know its a stretch but I think being able to choose the placement of everything would be fantastic. Have even quests where you have to protect your serfs from an invasion of another lord. Train soldiers yourself for the assault to come.

If they could make this happen, I would throw even more money at them.

Regarding buying & selling:

[quote=“Kickstarter > Update #6 > Sandbox”]The player’s character is going to have a place to stay and live, but you will not be able to buy and sell real estate.
[/quote]
Couldn’t find something about extending/upgrading, though.

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i think the main perk is
 a big sword

:stuck_out_tongue:

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I think it would be wild if near the end of the main story the option opens up for our hero to knighted and granted a fiefdom from which to draw income. It would add a whole level of play that could be expanded on in Act 2. Political dealings, managing (or finding a manager for) the serfs, dealing with the demands of the crown upon your estate. There’s lots of room for some awesome gameplay that will be highly immersive.

However, since our hero starts as a lowly blacksmith’s son I don’t see any of these goodies being in Act 1. I imagine we’re in for a lot of adventure before we catch the king’s eye and are awarded any lands or titles.

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Free Carriage rides, Discounts on weapons and armor, Respectful greetings from all NPC’s, and a free house with maid services would be nice.

Also, Screw Knighthood. Thieves FTW.

respectful greetings from the npcs would be nice.
having a squire would be cool too, they can help you with a lot of tasks maybe? Having a plot of land for serfs would be an excellent source of income.

Once again - knight is a lower noble, no Earl or Duke. So some fields with a manor? Yeah, why not. But own castle? No, never.

You all talking about titles, lands, houses. But don’t forget on the most precious perk which is kind of freedom. And if we can become a Knight in the game, i would like to see some change in this way.

@Cerberus Thanks. Hoping for some customization, if any for the place you live.

@Dekssan A manor house would be nice. I was going to say who knows, maybe in later acts you can become a higher noble. But I highly doubt this would happen, since I doubt it ever happened in real life.

would be cool if you could work your way up the ranks to become a Lord or Baron and then as you work your way up you a quire servants, squires, peasants and bodyguards (you could pimp out with armor and weapons) even a family if they want to go that far.

All of this based on your deeds that you do in game of course, I mean if you piss of the king or locals being promoted its unlikely.

Never? 
 William Marshal was a landless knight and he ended up as Earl of Pembroke. Considering we are playing a fictional character who knows how far we will be able to climb the ranks especially if we gain the King’s favor.

William Marshall was the son of a minor noble, not a blacksmith (and also lived 200 years earlier in a different country). There’s a big difference. I guess it’s theoretically not completely impossible for your character to rise higher than the rank of knight, but I very, very much doubt it’ll happen in the game.

Well, I think it was neither easy nor usual to be promoted to knighthood, espcially for common people. And, as far as I know, such promotions included only the title - no land, no money, no weaponry, no armor, no horse, no servants. If someone wanted to keep that title, he had to buy all those expensive things and this was nearly impossible for a commoner. Even some nobles could not afford being a knight.

I hope this game will be about being a simple blacksmith in a time of struggle and not rising through the ranks and hording riches. All this “I got to get a castle and lands and servants” stuff is imho pretty boring.

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I would love the idea to gain land or retinue as a knight

Feudalism didn’t change much between the 12th and 15th century so I don’t see how that is even relevant darling. Dan has already said their will be some rising through the ranks, maybe it a can be a player choice to accept or decline these honors. I personally think it would be boring staying a blacksmith, but I can see how that might appeal to some to remain a peasant.

I’m honestly not sure whether to assume this is a joke. What we think of as ‘feudalism’ - like pretty much everything else about medieval society - underwent massive changes between the 12th and 15th centuries. (Apologies for linking to Wikipedia and a kids’ history textbook respectively, but it’s not easy to find a concise overview of a very complex topic.) If you’re going to be rude and patronising, at least try to get your facts right.

You’d already be rising through the ranks quite considerably just by becoming a knight. I don’t remember anyone mentioning the possibility of rising further, but if you can find a quote from Dan then so be it.

I’ve been reading quite a bit about Hussite Wars and Bohemian society during early 15th century. Church owned half of all land, king owned his on share so that 1/3 of the land remained for nobles. Barons took their massive share of the land so that only minor pieces of land were left to knights. Barons considered most knigths as lesser noble and thereby
well lesser.

Small lands didn’t make knights rich. Actually they were quite much on the same level with peasants that did well. However, there were people like Jan Zizka, that made it to the top, at least partially thanks to his personal contacts with higher nobility and later on with the royals.

Gamewise I think that becoming a knight should gain respect from lower social classes and other knights after the character proving himself in combat, but the character still should get biased approach from higher nobility. Managing a manson and profiting with one would be great fun, even if doing so would not be super realistic.

@Helena @kinjo_kensei I agree with Helena. Medieval and feudal time were so complex and constantly in change that it’s a shame, how so many books try to simplify the time period. The whole system was changing - the English crown had to hire mercenary troops from Netherlands to Normandy in 13th century, because feudal system didn’t provide troops as it was supposed to. There’re also big regional differences, e.g. in Bohemian region there was never rural serfdom.

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