The Running Game

Does anyone else thoroughly enjoy chasing your INJURED for 10 miles to tackle and eventually kill…
I don’t mind the difficulty of the game, it makes it more rewarding, however when your foe is ready to surrender after an exhausting fight where you have clearly sliced and diced the enemy several times, they still seem to have infinite stamina.

Just looking for realism here.

From what I’ve seen, they do not have infinite stamina. It’s rather easy to chase people down actually, their stamina doesn’t seem to be as high as Henry’s.

Their stamina recharges probably 2% slower then Henry’s, and even still the recharge is infinite. For an injured enemy I’d expect them to run and tire from exhaustion and fall to the ground where I can then mercy kill

If nothing else helps,… there is a potion which drains stamina. Put it on the sword… and they can´t run away. :slight_smile:

Its still shit, I pointed this earlier, chasing anybody is complete chore and tackle just doesn´t “cut it” somehow :smiley:

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The developers have put extreme emphasis on realism in this game. Applying a potion to a sword, if that is possible as I’m not there yet, shouldn’t be necessary. The current state cuts the immersion

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Yes, but there are many ways to solve a problem… a horse runs much faster… :slight_smile:

So you think it’s utterly realistic that after being stabbed several times and are bleeding out that it is perfectly fine to run 9000 miles. Nice to see your stance.

You are right,… there is something wrong!

I appreciate your passive aggressiveness

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