So, I’ve been playing this game since launch. I was aware that WH was planning on doing something different with the save system in this game to incentivize players to think carefully of their choices and options which playing the game.
While I understand where WH is coming from, I think (like many of you) that this save system isn’t the way to achieve this goal.
Here’s why it doesn’t work:
- They introduced a mechanic with the Savior’s Schnapps that allows you to quick save. This mechanic actually defeats the primary goal WH was trying to achieve. While the Savior’s Schnapps can be quite pricey, it’s quite easy to make. When I was just dicking around at the monastery, I ended up cooking 20 of them. That’s 20 times I could save at any point in the game.
- When the game autosaves, it doesn’t overwrite the previous autosave. This not only clutters the limited save inventory, it allows you to load a previous save and change any choices you aren’t satisfied with. Again this breaks the goal that WH was trying to achieve.
- For some reason, this save system either crashes the client, or corrupts all of your saves in a playline, causing you to lose tens of hours of gameplay.
I think that if WH wants us to play the game straight through and be stuck with story decisions we make in a playthrough, they should implement a system like FromSoft does in their souls games. Every gameplay action and decision you make is saved. There are no loads from a list of previous saves.
As it currently is, the save system will continue to be a problem, and what they have doesn’t make much sense.
Don’t get me wrong, I’m loving the game so far, and I’m taking my time with it. But this game is far from a masterpiece.