I was out visiting historical locations over the weekend.
Mentioned KCD to some historically dressed thespians.
Several of them were backers/loyal…
Mentioned aboit some forum topics (eg were dead raided for equipment), and they straight up quoted fact checking sources. It was clear they were medieval scholars.
I have no idea whether they visit these forums.
What I do know is that many people want to live and breathe KC:D.
Gameplay irrelevant.
In order to appeal to the wider ‘potential’ audience, there are a few direction/design ideals that should be ‘locked in place’.
Is this sentiment worthy of being rolled into a mission statement for the project?
If we have a yardstick for comparison or ‘guidance’ from which we measure decisions by, it becomes harder to make silly errors of judgement that can hurt the product in the eyes of those who value it.
I dont care what corridor shooter lil johnny wants from this game.
I do care what 50year old Fred Wilkins (made up name) wants from this game.
Irrelevant of any difficulty scaling settings etc (mods, in a ‘worst case scenario’, can offer those settings), core medieval game should know what its own goal is.
Rushing a home village was not a player request. No amount of words will make that proposition true.
@Lordtyrion; ansel and photoshop?
Brilliant!