This has been something that I’ve been trying for a while to flesh out, so I thought I’d raise the question and put it out there for discussion. How do you guys envisage the thief / assassin style of play progressing (or even the bard for that matter)… allow me to elaborate a little;
Given what we know and what we’ve seen thus far, the story arc and main quest line appear (and I say this fairly loosely given the limited detail / information we’ve actually been provided) to be far more tailored to suit the warrior / knight play style. I wonder how WH will tackle these story and quest interactions in relation to the other specialization groups such as the thief and the bard.
I mean, will quest requirements dynamically change based on a particular players chosen specialization or skill set? Or more likely, will the quests simply be a general place-holder, with the player having full freedom of choice around how to approach and deliver on each one?
Ultimately I foresee there being instances where certain ‘specific’ actions are expected and required of you in order to fulfil the success criteria of a particular quest. For those of us wanting to complete the game and all it’s associated quests, I’m just intrigued on how you foresee this panning out and what other peoples thoughts are?!
I’d hate for quests to become unavailable or unachievable simply because of my chosen path of specialization or class.


… I mean to have the ability to undermine or circumvent a castles defences, covertly would be great. If we could get some further commentary on that from the