I tried a new game with patch 1.6 and hardcore mode and there is still a lot to improve:
The first what I saw when starting a new game was a message screen “You died” with a text and i had to press the continue button to another “You died” screen. What the hell is that? Why have I died in the beginning? In the next step I had to chose two negative skills. That’s unrealistic and does not feel like organic game design. This is very generic. The idea is okay to make the game harder, but the way how it’s done is not professional. The next thing is after I leave the house I still got a tutorial pop-up message that breaks the game to tell me some instructions about hardcore mode. The goal was to make hardcore mode more immersive and there shouldn’t be such in-game message screens!!! You should move this instruction into the main menu to read before starting a new game!!!
Another thing is that the HUD is not really minimalized. Only the health bars are removed, but there are still ugly symbols flying in middle of the bottom screen border and the compass is still disruptive. Please make options in the main menu to give the player the possibility to customize the HUD transparency (and I mean for every single element including the yellow dot) so that everyone can decide what he want to see and what not. No matter wheter to play in normal or hardcore mode.
The next thing is that you removed auto saving for the hardcore mode and you can only save by sleeping IN YOUR OWN bed. please give us at least the possibility to save in other beds too. And make it less a survival simulator, where you have to cook eat all the time. this is a RPG where you should focus on more important things than cooking eat. If you want more realism, add some children into the towns instead, and cats!
Some more general things to improve are mouse support in dialogs to make it more comfortable for PC players to select between answers. And why dialogs have black borders/letterboxes? Make them in full screen for more immersion please!
Add an option to enable the fantastic looking volumetric fog from the Alpha versions.
And the main quest is still bugged and I can’t continue. The bandits that searching for Timmy in Rattay are standing into each other and don’t react to me. The whole quest must get changed. The bandits should go to the butcher where I told them Timmy was there and not to the tavern. It’s also unlogical that the guards won’t stop them at the gate.
Please improve all this in patch 1.7. This is very important for me to make the game a true masterpiece.
Thanks!