Things we would like to see added in the future

omg it loaded that time… its a miracle… unplugged my xbox and 10sec reset it… done that before and it didnt work but figured i would give it another shot cuz i really wanna just get thru story and beat this shit… ill replay it once i see DLC released and i kno patches have come out… then again i might go buy an Xbox X in the next few days and give that a try…

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If everything worked this would be an amazing game

True, I’m not terribly far in terms of the main quest yet.

ya see i was the same way… wasnt running into any bugs other than minor visuals but the more i played and the more the game has to remember and load, the worse its getting.

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Hopefully the patch that just came out helps you!

I agree… that great idea.

I’m obviously not taking the game as skyrim, that’s a strawman. No pagans in 1403? Of course there were. Clearly the developers don’t agree with you. Pay closer attention to the ‘interesting sites’ around the map. Paganism is insinuated on many occassions. But yes, I don’t insist that they be anything in particular, Cumans are fine, just an idea for implementing axe quests.

Still new to the game, only been playing 2 weeks. This game has a lot of potential if the devs listen to the reasonable requests, without having to reinvent the game.

I’d like to see Henry being able to start his own fire in the woods, lay out a bed roll and be able to go to sleep.
Also, I do not know if it’s in the game, since I am still learning the ropes, but if you were able to make any garments from animal hides? Maybe even being able to use certain hides to create saddles and other items for your horse?
I would also like to see if the spoilage time on any food, be longer than it is now. If you are hunting rabbits, by the time you get your third rabbit, the first one is spoiling. By the time you get to a trader to sell, the meat is pretty bad and I am guessing you would be losing coin for “old meat”.

Highly replayable randomly generated quest types. Not too generic though, enough variables and systems to allow for truly unique experiences despite use of RNG. It’s definitely possible.

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  1. Give us the end of the story.
  2. Rebuild Skalitz and (spoiler) ******** .
  3. Improve NPCs activities (Give them some horses / charriots) and fauna behaviour.
  4. Improve some Quests (Monastery, Spying, Romance and Battles (more NPCs)).
  5. Increase max level and add perks for archery, unarmed, etc…
  6. Allow the player to learn medieval cook recipes and to cook
  7. Add the Rattay castle sword tournament provided in some trailers
  8. Allow hood toggle
  9. Return the wayfaring knight his horse :innocent:
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I would absolutely love to see a tournament and maybe more quests involving special weapons that don’t suck like Queen Sheba’s. I would absolutely love forging or hunting down my own special armour and weaponry while exploring the region.

Fishing, preferably also on a boat. I wouldn’t give a rats arse about any Cumans, Lords or their silly wars if I could row down the Sázava and catch fish all day long. Eating and drinking animations wouldn’t go amiss either!

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I’d love some worthwhile coin sinks so I can spend more time in the world. The ability to buy run down property and renovate it would be great. A ranshackled Inn where you’d need to reroof it, add new guest rooms, kitchen, staff quarters, stables, high stakes Farkle room, owners quarters etc. Each upgrade would require serious coin and each component could be further upgraded for even more coin i. e better quality furniture and weapon, armor display cases for the owners quarters.

You’d also have hire staff and have ability to recruit Npc’s you already met like your Skallitz mates and the Ale maid you bumped naughties with.

Jesus christ be praised I wish this was in the game.