Well come on…have some imagination here. I understand criticism but it’s like you’re not even trying to think of solutions here.
Generally yes you’d support each other and work closely but it wouldn’t be necessary and you could split as necessary to farm for resources/achieve your own personal objectives. One would think that they’d piggy back off of Steam’s API and use friend lists. Given the nature of the game and punishing nature of it you’d generally pick a close friend or find someone that would commit to a campaign with you. Believe it or not in a completely separate genre there’s a franchise called Total War which requires major dedication where you can play co-op campaigns together. People are out there who are prepared to commit to an epic saga and actually are prepared to work together for a fun experience.
I can’t deny trolls would exist but I think the nature of this game would cause people to seek friends over being at the mercy of public trolls. On the flipside it’s a format that could cause people to form deep friendships through a deep RP experience like this game. Challenges also carry opportunities - you can’t just focus on the negative and I’d believe the structure of the game would weed out most trolls as there’s plenty of other games requiring less effort and time to grief in.
On the technical side - who knows? you’re just raising questions on what solutions to use rather raising dealbreaking barriers. I can’t see why both cannot have synched quests with synched completions. If you’re playing as a duo to achieve the same goals then why would you not have the same Quests and objectives ticked off at the same time? If it’s a sequel the secondary person could have their own minor personal quest as feature but not necessary.
Is it so narratively impossible for a secondary to simply be a ‘best friend’ that survived a great catastrophe, lost everyone they loved and cared about and simply joined Henry in his quest for revenge? Like…this isn’t hard stuff.
In saying that if you simply wanted MP to be a tacked on feature I think even that would be quite satisfying enough for many to include friends in on an already fun experience.
Again I understand constructive criticism but it seems to be criticism for criticism’s sake - It’s starting to sound like, I don’t like it so it shouldn’t exist, even if I don’t have to touch it. What do you worry about here? What’s the downside? You raise questions but all of these questions seem to have a simple answer. Technically would be a challenge only the Devs could address but even a small bit of imagination and thought seems entirely within the realms of possibility…what’s with the pushback?
Is it that it’s a feature you don’t like so it shouldn’t exist? That doesn’t make sense if there’s an option to completely avoid and not engage with it. And any narrative issues can simply be addressed by ‘MP isn’t canon, only Henry’s story is KCD canon’. Boom plot holes fixed.
I can’t name one and that’s why they should do it. There’s a massive hole in the market that I think people would love if someone would simply do it. I don’t doubt the scripting and narrative dialogue would be a challenge but the Devs are much smarter than me and I don’t think simply putting MP in story RPGs is equivalent to finding Dark Matter - I’m sure it can be done with good planning, resources and implementation.
This is just a suggestion but I’m yet to see any concrete counter to say that it’s a bad one.