I think a lot of false assumptions are being made here in the pursuit of purist ideals. I believe MP with story RPG mechanics can be done and that would be a fresh direction. What I suggested originally by tacking on someone who has no narrative relevance would be good enough. I don’t think is going to be some technical nightmare scenario. Truly i think a team that masters the challenge of implementing a narratively relevant co-op experience however will bring the next RPG innovation that makes MP not just feel like empty grindfest sandboxes that typical MMOs carry but something much grander where everyone has some level of agency.
Glansky, funny how you suggest Divinity failed/didn’t work when it’s hailed as an unquestioned critical success? It may not have worked for you but that doesn’t mean it failed completely. I do have it in my library but I’ll look into the effect MP has on the story, but from what I read of the reviews, the opposite was true? Specialized characters used their own strengths in the team to get better dialogue outcomes in game - that would be cool to me.
Ilya - I mean in group situations you have 2 means of tracking targets, using change target while locked which usually picks the wrong guy to look at or using the mouse to face a new target - the issue is that it’s ‘sticky’ to each person making facing new targets difficult. I love KCD’s combat 1 on 1 but group situations feel much more hopeless than they need to be. I know purists will cry ‘but it’s meant to be hopeless’ but honesty, i’d accept struggling to keep up with attacks (which feels like natural difficulty) rather than simply struggling to face a new person (which feels like fake difficulty/failure of mechanics) and is the consistent theme people’s issue with KCD.
Everything else though I can’t really fault. AI seems to lag sometimes - enemies will just freeze on the spot for no reason sometimes…but that will get better with patches/other releases. I notice enemies seem to have unlimited stamina. If I’m on a horse circling them - they seem to be able to sprint for literally forever in full plate mail keeping up, I’m like…yeah…sure…
Chessqueen you talk as if you have any power and come across as arrogant. Opinions are fine but don’t be an ass about it. But if you’d like the same regard in kind, I’m not really sure what drug you’ve found to smoke by suggesting games aren’t meant to be fun. You’re confusing tone with a core concept of fun. Games can be serious but if they’re not fun, they’re a bad game. KCD is serious in many instances but loads of fun. It is an outlet, it is recreation - I do it for fun. It is not my job or responsibility.
A bit disappointing to see such a fearful response to such a simple suggestion. What started off as a simple suggestion is gradually turning into a circle jerk of purist fear mongering for a few. Noone suggested dumbing down any mechanics no changes to anything other than making it possible for someone to play along with you.
But I suggest if you don’t have a constructive point, I would rather you didn’t come just to drop your bile periodically - if you disagree fundamentally and have no point to make other than ‘I don’t like it for “reasons”’ then scroll on and find another thread. Glansky, Ilya, bones and Pongo are probably the only ones who managed to make their point without feeling the need to be condescending or arrogant. There’s no need for toxicity. I’ve seen a few threads on here descend into garbage and I’d rather address that trend early in the thread. Let’s keep the points focused. Thanks to everyone else for your insights.
I will hear anyone out if they make a respectful point. Still not yet heard a convincing reason other than Pongo’s regarding dev resources especially in context with the base level bugs and polish - which comes down to Dev experience level and resourcing. Heck, even if they didn’t do it in the first sequel, I think it would be a worthy goal to shoot for down the line.
I believe the new focus in the genre would have legs particularly if the level pacing was tuned right and amount of quests were there.