There’s been a random mention or two of this in various threads (I think, mostly by me) but I wanted to toss up a post devoted to ideas for how the touchpad might be integrated into the PS4 version of KCD.
I know it’s early in the life of this system but I’ve seen the touchpad used in a few different ways, mainly with map navigation and selecting some options for a companion unit in Killzone.
By the time this game is out, I’m sure we’ll have seen a variety of uses for the touchpad itself but I like its potential as a way of enhancing gameplay while being an option for gamers rather than something that’s forced.
In AC4 it can be used to move around the map, but I find it a bit too sensitive, like a mouse pointer that slides around way too quickly for how much effort you’re making to actually move it. But, the same use could potentially be included.
Another thought I had related to menu navigation. I obviously don’t know yet how they plan to make navigation work within the inventory and menus on consoles compared to, say, a PC mouse, but again - the touchpad could be an alternative to using a control stick if there’s a pointer within the console version.
As for it being something that could factor into actual gameplay, something similar to Killzone might work if you’re looking at swapping weapons, but for anything more than that it’d take some definite testing and QA to make it viable for much more.
I don’t think the touchpad has a future of simply being a gimmick and I do hope game developers find interesting ways of incorporating it. Anything you think it could do well in relation to KCD?
I guess as another part of this, the controller in general can do some interesting things with the color bar and sound. Obviously some games can have the color bar change relative to your health, but Outlast has it white or green depending on whether or not you’re using night vision with your camcorder.
There’s also a speaker built into the controller, which has been used as a way to add a little extra audio to games like Resogun and Knack.
All of this stuff is optional and KCD would still work just fine without any of it factored in, but I’ll be curious to see what might be considered and tested.