I’m pretty sure that they’ve stated their intended timescale somewhere and it was too fast for me.
I’ve put roughly 500 hours into Fallout NV and same again into Skyrim - Only one character in each. I don’t play ‘dead is dead,’ but my play-style is as if I am doing so (made it through NV on one life, fingers crossed for Skyrim, still in progress :))’.
I always set the timescale to 6 (I’ve never had any issues with it and logged many hours). I never use ‘wait’ or ‘fast travel’ - Doesn’t bother me if it’s there or not in KCD as I won’t use it, but I’d rather hear it’s not there as it gives me some insight as to how Warhorse intend their game to be played.
A timescale of 6 is perfect for me. The default timescales of the titles mentioned above are awful for a slow paced player such as myself. If you take your time and actually walk anywhere the day just disappears insanely fast - it’s as though you can see the sun whizzing across the sky! On the low end, say 2 times real-time (or even 1:1), you have the other problem of being able to do insane amounts in a single day - That too feels completely unrealistic and wrong. Depending on your play-style you could even complete the entire game whilst only seeing one day-night-cycle for e.g. It’s important to feel the passage of time and too low a setting can destroy it as much as one that’s too fast. For a slower paced player, a timescale of 6 hits the sweet spot IMO.
A realistic game is after all a compromise of reality; understanding that and then matching the timescale according will make for a more realistic experience than just setting the scale to real-time. I’m not saying that real-time can’t work in a game (for flight sims and hardcore sims it’s essential), but in the setting of KCD I find it highly unlikely.
I’d really like to hear more from Warhorse regarding the timescale and whether it’ll be easily adjustable without breaking anything as in the RPGs I mentioned.
As to other elements of realism - Fallout NV has ‘hardcore mode’ and Skyrim has the mods ‘Frostfall’ and ‘Real Needs and Diseases,’ which make the game feel much better IMO. I’m sure Warhorse are very well aware of these modes/mods (along with many others) as it seems to my delight that they’re implementing aspects of each into the game. The more hardcore the better IMO, though I concede that such things are not for everyone.