There is no trade balance in the game: why is trade so developed, if I can just periodically come to merchants, buy all of its products and take his and my money from the chest. Almost any merchant. What’s the point?! This violates the logic and rationality of the game! And then I have 200-300k penny. What to do with it?
I think it’s more to do with there not being enough to spend your money on. This is the case with all open world games, by mid game you have so much money you dont know what to do with it.
Try not stealing the money?
I have never stolen from a merchant and I am only about half way through the main story and I have over 80K gorshen. If you sell loot from bandits you will be ultra rich, and yes they need more money sinks so you can spend your money.
How does it validate logic? You have stolen from him, simple.
If they money disappears into a magical void that would not make sense.
That’s why it’s behind a ‘VERY HARD’ chest because that take a lot of time to increase and be able to open without getting caught.
So I’d imagine you’re at the end of the game so I don’t see the issue.
i think buying houses, property, having really swaggy armor etc.
I would love to see more armor at merchants, or maybe a specialty armor/weapons master you can only access after doing some quests. I have money! I get the babes at the bath house for free, I need something to spend my dough on Warhorse!
I’d suggest instituting an inflation mechanic.
Honestly there just needs to be a creation and customization syteme for weapons, armor, and clothes. I would LOVE customizable tabards XD
indeed. honestly, I think armors need texture packs, pay an armorer to guild existing armor you have for some ludicrous sum (and charisma) I would also like to see jewelers put in game. heck, just add a shop in the saasau engraver that sells fine chains, rings etc.
They need to at least let you give alms to the Skalitz refugees, that would be something to do with some of the extra cash.
Yeah, but it would be something at least, and something quick and easy for them to add.
‘quick’ fix - alms (link to reputation)
not as quick fixes - food aid (hunger/malnutrition link to reputation), clothing aid (upgrade NPC clothing)
more involved - putting them to work (not just per Rattay Rathaus quest) to generate rep, coin, and other quest lines