I don’t care badly for detailed tutorials.
In fact I am quite happy if a tutorial shows up that there#s more than the usual wasd-space-interaction-key stuff to the game…
I personally using a keyboard - and I use it for a reason: You’ll have plenty of keys to provide actions to and with. So want could any developer possibly do? Aye, ease the controls up to such a degree that you’ll end up with wasd-space-e-key. Bump.
Well, no? I have plenty of keys to use! Plenty buttons to possibly press! (In know for consoleros that might be different, that’s why I pointed out that me personally prefers the keyboard.
)
I don’t want another AC3, which almost ended up deinstalled and almsot never finished, because of those f*cked up game pad controles for PC. I pretty much HATE context sensitive interactions ALL bound to ONE single key. “Hey, there’s a ladder behind you, but your camera is looking at it, while you try to fight off those guards, why you don’t press the action-button, huh?” mh… well pressing action-button in order to block or conter an attack “Hah - totally tricked you! Now you try to climb the ladder, while in-fight? well, be severely hit by your opponents sword! Bam!”
coughs… just as a litle illustration.
Your topic do state right - players aren’t that dumb… or at least they should not be that way. So as well, as they might know the standard keys for controlling their character, they also might be able to coordinate actions with several buttons more than just 1-2.
Of course I don’t mean to have a button for every muscle that is to be moved…
Well, I do hope, the thread’s author didn’t mean what I that he meant while first read…
@Madaras: Aye People were not born stupid and lazy. But it’s not only the game’s/developer’s fault, that most videogame palyers are lazy and /&%/$R… I do quite like games, that put me to use my brains, either with riddles or quest texts, or anything else.
For KCD some tutorial-ish situations might come in handy pretty much, especially for fighting purposes. But it definitely adds to the athmosphere, when they are … “intertwined” with the game itself. So, that you have possibly the option of speaking to that NPC to let him show you some tricks in fighting or leave him be. I guess such will be the tuts in KCD lateron. It would fit, I think.
But, whatever we folks here discuss, I’m quite certain WH has made some choices already towards that topic. The rememberance of Mafia II keeps me hoping… 